ReinUsesLisp
6609f2a614
gl_shader_cache: Fixup GLSL unique identifiers
7 years ago
ReinUsesLisp
471ebf0757
loading_screen: Unchunk progress bar
7 years ago
ReinUsesLisp
f1e717fbee
gl_shader_cache: Link loading screen with disk shader cache load
7 years ago
ReinUsesLisp
66a3760a71
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
7 years ago
ReinUsesLisp
ea2ce59743
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
7 years ago
ReinUsesLisp
f9bcb4e842
gl_shader_disk_cache: Guard reads and writes against failure
7 years ago
ReinUsesLisp
720c2456f4
gl_shader_disk_cache: Address miscellaneous feedback
7 years ago
ReinUsesLisp
fcf98dc3f7
gl_shader_disk_cache: Pass return values returning instead of by parameters
7 years ago
ReinUsesLisp
e2f4c2b9d9
gl_shader_disk_cache: Compress program binaries using LZ4
7 years ago
ReinUsesLisp
92682d3bfa
gl_shader_disk_cache: Compress GLSL code using LZ4
7 years ago
ReinUsesLisp
d83818d30a
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
7 years ago
ReinUsesLisp
1342998379
settings: Hide shader cache behind a setting
7 years ago
ReinUsesLisp
8b1a7aa19d
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
7 years ago
ReinUsesLisp
bb69f9fb7a
gl_shader_cache: Refactor to support disk shader cache
7 years ago
ReinUsesLisp
a931bb68cd
gl_shader_disk_cache: Add transferable cache invalidation
7 years ago
ReinUsesLisp
b33860b218
gl_shader_disk_cache: Add precompiled load
7 years ago
ReinUsesLisp
c0da61936c
gl_shader_disk_cache: Add precompiled save
7 years ago
ReinUsesLisp
550111b091
gl_shader_disk_cache: Add transferable load
7 years ago
ReinUsesLisp
7012b1a5a4
gl_shader_disk_cache: Add transferable stores
7 years ago
ReinUsesLisp
ac7a6ef85f
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
7 years ago
ReinUsesLisp
09225145c9
gl_shader_disk_cache: Add file and move BaseBindings declaration
7 years ago
ReinUsesLisp
658959673b
gl_shader_decompiler: Remove name entries
7 years ago
ReinUsesLisp
4eb946829d
gl_shader_util: Add parameter to handle retrievable programs
7 years ago
ReinUsesLisp
5bed286abf
rasterizer_interface: Add disk cache entry for the rasterizer
7 years ago
ReinUsesLisp
f75174d195
file_util: Add shader directory
7 years ago
ReinUsesLisp
0d6369989d
shader_decode: Implement LDG and basic cbuf tracking
7 years ago
Dimitri ALBORA
c7d6afc04a
gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory
7 years ago
James Rowe
4d5b53faab
QT: Fix the loading screen 'H' switch logo to not glitch out
7 years ago
Lioncash
ac9fcf2ca2
service/nvflinger,service/vi: Handle failure cases with exposed API
Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
7 years ago
xperia64
a65c9b1f55
Fix crash when no files are selected
7 years ago
xperia64
1fd1f7a053
Add file extension to screenshot filename if not provided
7 years ago
Lioncash
49a28d52da
service/nvflinger: Mark FindVsyncEvent() as a const member function
This member function doesn't actually modify instance state, so it can
be marked as a const member function.
7 years ago
Lioncash
797fbcc6dd
service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
This was missed within #2075 . Renames the member function to make it
consistent with the rest of the Find* functions.
7 years ago
ReinUsesLisp
c1e8fe0067
video_core/texture: Fix BitField size for depth_minus_one
7 years ago
Mat M
6506dbc577
Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
7 years ago
Fernando Sahmkow
4133c86d71
Fix TXQ not using the component mask.
7 years ago
ReinUsesLisp
a6c3180b68
shader_ir/memory: Add ST_L 64 and 128 bits stores
7 years ago
ReinUsesLisp
13b83e6e0f
shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
7 years ago
ReinUsesLisp
92c948999b
shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
7 years ago
ReinUsesLisp
e3c0f29a4d
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
7 years ago
ReinUsesLisp
af1543712d
video_core: Assert on invalid GPU to CPU address queries
7 years ago
ReinUsesLisp
c73b44fc35
maxwell_3d: Allow sampler handles with TSC id zero
7 years ago
ReinUsesLisp
04fe4a72b9
maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
7 years ago
ReinUsesLisp
36ccfac47b
memory_manager: Check for reserved page status
7 years ago
ReinUsesLisp
0b57f33fdf
shader_ir/memory: Add LD_L 128 bits loads
7 years ago
ReinUsesLisp
5ae8a056fe
shader_bytecode: Rename BytesN enums to BitsN
7 years ago
ReinUsesLisp
a8cbcb1210
shader_ir/memory: Add LD_L 64 bits loads
7 years ago
ReinUsesLisp
14098c39af
rasterizer_interface: Remove unused AccelerateFill operation
7 years ago
ReinUsesLisp
74a039d0bc
video_core: Remove unused Fill surface type
7 years ago
Lioncash
c6d2828c74
kernel: Remove the Timer class
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.
As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
7 years ago