|
|
|
@ -147,6 +147,9 @@ public: |
|
|
|
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed. |
|
|
|
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled(); |
|
|
|
|
|
|
|
/// Removes the transferable (and precompiled) cache file. |
|
|
|
void InvalidateTransferable() const; |
|
|
|
|
|
|
|
/// Removes the precompiled cache file. |
|
|
|
void InvalidatePrecompiled() const; |
|
|
|
|
|
|
|
|