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@ -4,12 +4,18 @@ |
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#pragma once |
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#include <set> |
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#include <string> |
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#include <tuple> |
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#include <vector> |
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#include <glad/glad.h> |
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#include "common/assert.h" |
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#include "common/common_types.h" |
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#include "common/file_util.h" |
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#include "video_core/engines/maxwell_3d.h" |
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#include "video_core/renderer_opengl/gl_shader_gen.h" |
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namespace OpenGL { |
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@ -40,9 +46,102 @@ public: |
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} |
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}; |
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class ShaderDiskCacheRaw { |
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public: |
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explicit ShaderDiskCacheRaw(FileUtil::IOFile& file); |
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explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, |
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u32 program_code_size, u32 program_code_size_b, |
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ProgramCode program_code, ProgramCode program_code_b) |
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: unique_identifier{unique_identifier}, program_type{program_type}, |
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b}, |
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} |
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void Save(FileUtil::IOFile& file) const; |
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u64 GetUniqueIdentifier() const { |
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return unique_identifier; |
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} |
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bool HasProgramA() const { |
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return program_type == Maxwell::ShaderProgram::VertexA; |
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} |
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Maxwell::ShaderProgram GetProgramType() const { |
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return program_type; |
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} |
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Maxwell::ShaderStage GetProgramStage() const { |
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switch (program_type) { |
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case Maxwell::ShaderProgram::VertexA: |
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case Maxwell::ShaderProgram::VertexB: |
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return Maxwell::ShaderStage::Vertex; |
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case Maxwell::ShaderProgram::TesselationControl: |
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return Maxwell::ShaderStage::TesselationControl; |
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case Maxwell::ShaderProgram::TesselationEval: |
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return Maxwell::ShaderStage::TesselationEval; |
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case Maxwell::ShaderProgram::Geometry: |
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return Maxwell::ShaderStage::Geometry; |
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case Maxwell::ShaderProgram::Fragment: |
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return Maxwell::ShaderStage::Fragment; |
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} |
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UNREACHABLE(); |
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} |
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const ProgramCode& GetProgramCode() const { |
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return program_code; |
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} |
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const ProgramCode& GetProgramCodeB() const { |
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return program_code_b; |
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} |
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private: |
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u64 unique_identifier{}; |
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Maxwell::ShaderProgram program_type{}; |
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u32 program_code_size{}; |
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u32 program_code_size_b{}; |
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ProgramCode program_code; |
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ProgramCode program_code_b; |
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}; |
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struct ShaderDiskCacheUsage { |
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private: |
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auto Tie() const { |
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return std::tie(unique_identifier, bindings, primitive); |
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} |
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public: |
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u64 unique_identifier{}; |
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BaseBindings bindings; |
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GLenum primitive{}; |
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bool operator<(const ShaderDiskCacheUsage& rhs) const { |
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return Tie() < rhs.Tie(); |
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} |
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bool operator==(const ShaderDiskCacheUsage& rhs) const { |
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return Tie() == rhs.Tie(); |
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} |
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bool operator!=(const ShaderDiskCacheUsage& rhs) const { |
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return !this->operator==(rhs); |
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} |
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}; |
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class ShaderDiskCacheOpenGL { |
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public: |
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/// Saves a raw dump to the transferable file. Checks for collisions. |
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void SaveRaw(const ShaderDiskCacheRaw& entry); |
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/// Saves shader usage to the transferable file. Does not check for collisions. |
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void SaveUsage(const ShaderDiskCacheUsage& usage); |
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private: |
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/// Opens current game's transferable file and write it's header if it doesn't exist |
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FileUtil::IOFile AppendTransferableFile() const; |
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/// Create shader disk cache directories. Returns true on success. |
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bool EnsureDirectories() const; |
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@ -60,6 +159,9 @@ private: |
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/// Get user's shader directory path |
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std::string GetBaseDir() const; |
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// Stored transferable shaders |
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std::map<u64, std::set<ShaderDiskCacheUsage>> transferable; |
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}; |
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} // namespace OpenGL |