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@ -4,6 +4,18 @@ |
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#pragma once
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
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namespace OpenGL { |
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@ -11,4 +23,44 @@ namespace OpenGL { |
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12); |
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namespace { |
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std::string GetTitleID() { |
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return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID()); |
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} |
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} // namespace
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bool ShaderDiskCacheOpenGL::EnsureDirectories() const { |
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const auto CreateDir = [](const std::string& dir) { |
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if (!FileUtil::CreateDir(dir)) { |
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LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir); |
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return false; |
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} |
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return true; |
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}; |
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return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) && |
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CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) && |
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CreateDir(GetPrecompiledDir()); |
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} |
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std::string ShaderDiskCacheOpenGL::GetTransferablePath() const { |
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return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); |
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} |
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std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const { |
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return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); |
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} |
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std::string ShaderDiskCacheOpenGL::GetTransferableDir() const { |
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return GetBaseDir() + DIR_SEP "transferable"; |
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} |
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std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const { |
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return GetBaseDir() + DIR_SEP "precompiled"; |
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} |
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std::string ShaderDiskCacheOpenGL::GetBaseDir() const { |
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return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl"; |
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} |
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} // namespace OpenGL
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