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@ -24,11 +24,16 @@ |
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namespace OpenGL { |
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enum class EntryKind : u32 { |
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enum class TransferableEntryKind : u32 { |
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Raw, |
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Usage, |
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}; |
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enum class PrecompiledEntryKind : u32 { |
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Decompiled, |
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Dump, |
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}; |
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constexpr u32 NativeVersion = 1; |
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constexpr u32 ShaderHashSize = 64; |
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@ -108,17 +113,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra |
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// Version is valid, load the shaders
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while (file.Tell() < file_size) { |
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EntryKind kind{}; |
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TransferableEntryKind kind{}; |
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file.ReadBytes(&kind, sizeof(u32)); |
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switch (kind) { |
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case EntryKind::Raw: { |
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case TransferableEntryKind::Raw: { |
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ShaderDiskCacheRaw entry{file}; |
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transferable.insert({entry.GetUniqueIdentifier(), {}}); |
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raws.push_back(std::move(entry)); |
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break; |
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} |
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case EntryKind::Usage: { |
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case TransferableEntryKind::Usage: { |
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ShaderDiskCacheUsage usage{}; |
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file.ReadBytes(&usage, sizeof(usage)); |
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usages.push_back(std::move(usage)); |
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@ -133,16 +138,19 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra |
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return true; |
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} |
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std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() { |
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bool ShaderDiskCacheOpenGL::LoadPrecompiled( |
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std::map<u64, ShaderDiskCacheDecompiled>& decompiled, |
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) { |
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if (!Settings::values.use_disk_shader_cache) { |
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return {}; |
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return false; |
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} |
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FileUtil::IOFile file(GetPrecompiledPath(), "rb"); |
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if (!file.IsOpen()) { |
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}", |
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GetTitleID()); |
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return {}; |
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return false; |
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} |
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const u64 file_size = file.GetSize(); |
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@ -152,24 +160,102 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi |
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); |
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file.Close(); |
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InvalidatePrecompiled(); |
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return {}; |
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return false; |
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} |
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std::vector<ShaderDiskCachePrecompiledEntry> precompiled; |
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while (file.Tell() < file_size) { |
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ShaderDiskCachePrecompiledEntry entry; |
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file.ReadBytes(&entry.usage, sizeof(entry.usage)); |
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PrecompiledEntryKind kind{}; |
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file.ReadBytes(&kind, sizeof(u32)); |
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file.ReadBytes(&entry.binary_format, sizeof(u32)); |
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switch (kind) { |
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case PrecompiledEntryKind::Decompiled: { |
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ShaderDiskCacheDecompiled entry; |
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u64 unique_identifier{}; |
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file.ReadBytes(&unique_identifier, sizeof(u64)); |
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u32 code_size{}; |
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file.ReadBytes(&code_size, sizeof(u32)); |
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std::vector<u8> code(code_size); |
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file.ReadArray(code.data(), code.size()); |
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entry.code = std::string(reinterpret_cast<char*>(code.data()), code_size); |
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u32 const_buffers_count{}; |
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file.ReadBytes(&const_buffers_count, sizeof(u32)); |
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for (u32 i = 0; i < const_buffers_count; ++i) { |
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u32 max_offset{}, index{}; |
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u8 is_indirect{}; |
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file.ReadBytes(&max_offset, sizeof(u32)); |
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file.ReadBytes(&index, sizeof(u32)); |
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file.ReadBytes(&is_indirect, sizeof(u8)); |
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); |
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} |
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u32 samplers_count{}; |
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file.ReadBytes(&samplers_count, sizeof(u32)); |
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for (u32 i = 0; i < samplers_count; ++i) { |
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u64 offset{}, index{}; |
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u32 type{}; |
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u8 is_array{}, is_shadow{}; |
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file.ReadBytes(&offset, sizeof(u64)); |
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file.ReadBytes(&index, sizeof(u64)); |
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file.ReadBytes(&type, sizeof(u32)); |
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file.ReadBytes(&is_array, sizeof(u8)); |
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file.ReadBytes(&is_shadow, sizeof(u8)); |
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entry.entries.samplers.emplace_back( |
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index), |
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0); |
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} |
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u32 global_memory_count{}; |
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file.ReadBytes(&global_memory_count, sizeof(u32)); |
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for (u32 i = 0; i < global_memory_count; ++i) { |
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u32 cbuf_index{}, cbuf_offset{}; |
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file.ReadBytes(&cbuf_index, sizeof(u32)); |
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file.ReadBytes(&cbuf_offset, sizeof(u32)); |
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset); |
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} |
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for (auto& clip_distance : entry.entries.clip_distances) { |
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u8 clip_distance_raw{}; |
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file.ReadBytes(&clip_distance_raw, sizeof(u8)); |
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clip_distance = clip_distance_raw != 0; |
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} |
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u64 shader_length{}; |
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file.ReadBytes(&shader_length, sizeof(u64)); |
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entry.entries.shader_length = static_cast<std::size_t>(shader_length); |
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decompiled.insert({unique_identifier, std::move(entry)}); |
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break; |
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} |
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case PrecompiledEntryKind::Dump: { |
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ShaderDiskCacheUsage usage; |
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file.ReadBytes(&usage, sizeof(usage)); |
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ShaderDiskCacheDump dump; |
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file.ReadBytes(&dump.binary_format, sizeof(u32)); |
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u32 binary_length{}; |
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file.ReadBytes(&binary_length, sizeof(u32)); |
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entry.binary.resize(binary_length); |
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file.ReadBytes(entry.binary.data(), entry.binary.size()); |
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u32 binary_length{}; |
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file.ReadBytes(&binary_length, sizeof(u32)); |
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dump.binary.resize(binary_length); |
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file.ReadBytes(dump.binary.data(), dump.binary.size()); |
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precompiled.push_back(entry); |
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dumps.insert({usage, dump}); |
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break; |
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} |
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default: |
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LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing", |
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static_cast<u32>(kind)); |
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InvalidatePrecompiled(); |
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dumps.clear(); |
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decompiled.clear(); |
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return false; |
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} |
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} |
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return precompiled; |
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return true; |
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} |
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void ShaderDiskCacheOpenGL::InvalidateTransferable() const { |
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@ -196,7 +282,7 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { |
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if (!file.IsOpen()) { |
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return; |
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} |
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file.WriteObject(EntryKind::Raw); |
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file.WriteObject(TransferableEntryKind::Raw); |
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entry.Save(file); |
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transferable.insert({id, {}}); |
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@ -220,11 +306,58 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { |
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if (!file.IsOpen()) { |
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return; |
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} |
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file.WriteObject(EntryKind::Usage); |
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file.WriteObject(TransferableEntryKind::Usage); |
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file.WriteObject(usage); |
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} |
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void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) { |
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void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code, |
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const GLShader::ShaderEntries& entries) { |
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if (!Settings::values.use_disk_shader_cache) { |
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return; |
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} |
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FileUtil::IOFile file = AppendPrecompiledFile(); |
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if (!file.IsOpen()) { |
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return; |
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} |
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file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)); |
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file.WriteObject(unique_identifier); |
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file.WriteObject(static_cast<u32>(code.size())); |
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file.WriteArray(code.data(), code.size()); |
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file.WriteObject(static_cast<u32>(entries.const_buffers.size())); |
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for (const auto& cbuf : entries.const_buffers) { |
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file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())); |
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file.WriteObject(static_cast<u32>(cbuf.GetIndex())); |
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file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)); |
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} |
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file.WriteObject(static_cast<u32>(entries.samplers.size())); |
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for (const auto& sampler : entries.samplers) { |
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file.WriteObject(static_cast<u64>(sampler.GetOffset())); |
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file.WriteObject(static_cast<u64>(sampler.GetIndex())); |
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file.WriteObject(static_cast<u32>(sampler.GetType())); |
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file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)); |
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file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)); |
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} |
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file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())); |
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for (const auto& gmem : entries.global_memory_entries) { |
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file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())); |
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file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())); |
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} |
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for (const bool clip_distance : entries.clip_distances) { |
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file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)); |
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} |
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file.WriteObject(static_cast<u64>(entries.shader_length)); |
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} |
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void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) { |
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if (!Settings::values.use_disk_shader_cache) { |
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return; |
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} |
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@ -234,6 +367,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, G |
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return; |
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} |
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file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)); |
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file.WriteObject(usage); |
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GLint binary_length{}; |
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