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@ -24,6 +24,8 @@ |
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namespace OpenGL { |
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using ShaderCacheVersionHash = std::array<u8, 64>; |
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enum class TransferableEntryKind : u32 { |
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Raw, |
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Usage, |
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@ -35,7 +37,6 @@ enum class PrecompiledEntryKind : u32 { |
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}; |
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constexpr u32 NativeVersion = 1; |
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constexpr u32 ShaderHashSize = 64; |
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// Making sure sizes doesn't change by accident
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static_assert(sizeof(BaseBindings) == 12); |
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@ -46,10 +47,11 @@ std::string GetTitleID() { |
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return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID()); |
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} |
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std::string GetShaderHash() { |
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std::array<char, ShaderHashSize> hash{}; |
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std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize); |
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return std::string(hash.data(), hash.size()); |
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ShaderCacheVersionHash GetShaderCacheVersionHash() { |
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ShaderCacheVersionHash hash{}; |
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const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size()); |
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std::memcpy(hash.data(), Common::g_shader_cache_version, length); |
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return hash; |
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} |
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template <typename T> |
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@ -82,50 +84,64 @@ std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t un |
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} |
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} // namespace
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) { |
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file.ReadBytes(&unique_identifier, sizeof(u64)); |
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file.ReadBytes(&program_type, sizeof(u32)); |
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, |
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u32 program_code_size, u32 program_code_size_b, |
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ProgramCode program_code, ProgramCode program_code_b) |
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: unique_identifier{unique_identifier}, program_type{program_type}, |
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b}, |
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} |
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ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default; |
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ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default; |
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bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) { |
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if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) || |
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file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) { |
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return false; |
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} |
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u32 program_code_size{}; |
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u32 program_code_size_b{}; |
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file.ReadBytes(&program_code_size, sizeof(u32)); |
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file.ReadBytes(&program_code_size_b, sizeof(u32)); |
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if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) || |
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file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) { |
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return false; |
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} |
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program_code.resize(program_code_size); |
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program_code_b.resize(program_code_size_b); |
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file.ReadArray(program_code.data(), program_code_size); |
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if (HasProgramA()) { |
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file.ReadArray(program_code_b.data(), program_code_size_b); |
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if (file.ReadArray(program_code.data(), program_code_size) != program_code_size) |
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return false; |
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if (HasProgramA() && |
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file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { |
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return false; |
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} |
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return true; |
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} |
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, |
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u32 program_code_size, u32 program_code_size_b, |
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ProgramCode program_code, ProgramCode program_code_b) |
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: unique_identifier{unique_identifier}, program_type{program_type}, |
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b}, |
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} |
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ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default; |
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bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { |
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if (file.WriteObject(unique_identifier) != 1 || |
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file.WriteObject(static_cast<u32>(program_type)) != 1 || |
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file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) { |
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return false; |
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} |
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void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { |
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file.WriteObject(unique_identifier); |
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file.WriteObject(static_cast<u32>(program_type)); |
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file.WriteObject(program_code_size); |
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file.WriteObject(program_code_size_b); |
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if (file.WriteArray(program_code.data(), program_code_size) != program_code_size) |
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return false; |
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file.WriteArray(program_code.data(), program_code_size); |
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if (HasProgramA()) { |
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file.WriteArray(program_code_b.data(), program_code_size_b); |
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if (HasProgramA() && |
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file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { |
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return false; |
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} |
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return true; |
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} |
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> |
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ShaderDiskCacheOpenGL::LoadTransferable() { |
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if (!Settings::values.use_disk_shader_cache) { |
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if (!Settings::values.use_disk_shader_cache) |
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return {}; |
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} |
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tried_to_load = true; |
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FileUtil::IOFile file(GetTransferablePath(), "rb"); |
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if (!file.IsOpen()) { |
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@ -133,15 +149,19 @@ ShaderDiskCacheOpenGL::LoadTransferable() { |
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GetTitleID()); |
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return {}; |
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} |
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const u64 file_size = file.GetSize(); |
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u32 version{}; |
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file.ReadBytes(&version, sizeof(version)); |
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if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { |
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LOG_ERROR(Render_OpenGL, |
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"Failed to get transferable cache version for title id={} - skipping", |
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GetTitleID()); |
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return {}; |
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} |
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if (version < NativeVersion) { |
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); |
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file.Close(); |
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FileUtil::Delete(GetTransferablePath()); |
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InvalidateTransferable(); |
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return {}; |
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} |
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if (version > NativeVersion) { |
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@ -153,25 +173,35 @@ ShaderDiskCacheOpenGL::LoadTransferable() { |
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// Version is valid, load the shaders
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std::vector<ShaderDiskCacheRaw> raws; |
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std::vector<ShaderDiskCacheUsage> usages; |
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while (file.Tell() < file_size) { |
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while (file.Tell() < file.GetSize()) { |
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TransferableEntryKind kind{}; |
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file.ReadBytes(&kind, sizeof(u32)); |
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { |
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LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping"); |
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return {}; |
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} |
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switch (kind) { |
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case TransferableEntryKind::Raw: { |
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ShaderDiskCacheRaw entry{file}; |
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ShaderDiskCacheRaw entry; |
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if (!entry.Load(file)) { |
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LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping"); |
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return {}; |
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} |
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transferable.insert({entry.GetUniqueIdentifier(), {}}); |
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raws.push_back(std::move(entry)); |
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break; |
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} |
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case TransferableEntryKind::Usage: { |
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ShaderDiskCacheUsage usage{}; |
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file.ReadBytes(&usage, sizeof(usage)); |
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if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) { |
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LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping"); |
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return {}; |
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} |
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usages.push_back(std::move(usage)); |
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break; |
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} |
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default: |
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting", |
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping", |
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static_cast<u32>(kind)); |
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return {}; |
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} |
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@ -182,9 +212,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() { |
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std::pair<std::map<u64, ShaderDiskCacheDecompiled>, |
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> |
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ShaderDiskCacheOpenGL::LoadPrecompiled() { |
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if (!Settings::values.use_disk_shader_cache) { |
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if (!IsUsable()) |
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return {}; |
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} |
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FileUtil::IOFile file(GetPrecompiledPath(), "rb"); |
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if (!file.IsOpen()) { |
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@ -192,119 +221,75 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { |
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GetTitleID()); |
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return {}; |
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} |
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const u64 file_size = file.GetSize(); |
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char precompiled_hash[ShaderHashSize]; |
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file.ReadBytes(&precompiled_hash, ShaderHashSize); |
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if (precompiled_hash != GetShaderHash()) { |
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); |
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const auto result = LoadPrecompiledFile(file); |
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if (!result) { |
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LOG_INFO(Render_OpenGL, |
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"Failed to load precompiled cache for game with title id={} - removing", |
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GetTitleID()); |
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file.Close(); |
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InvalidatePrecompiled(); |
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return {}; |
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} |
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return *result; |
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} |
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std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>, |
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> |
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ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { |
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ShaderCacheVersionHash file_hash{}; |
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if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) { |
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return {}; |
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} |
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if (GetShaderCacheVersionHash() != file_hash) { |
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); |
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return {}; |
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} |
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std::map<u64, ShaderDiskCacheDecompiled> decompiled; |
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; |
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while (file.Tell() < file_size) { |
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while (file.Tell() < file.GetSize()) { |
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PrecompiledEntryKind kind{}; |
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file.ReadBytes(&kind, sizeof(u32)); |
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { |
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return {}; |
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} |
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switch (kind) { |
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case PrecompiledEntryKind::Decompiled: { |
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ShaderDiskCacheDecompiled entry; |
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u64 unique_identifier{}; |
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file.ReadBytes(&unique_identifier, sizeof(u64)); |
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u32 code_size{}; |
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u32 compressed_code_size{}; |
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file.ReadBytes(&code_size, sizeof(u32)); |
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file.ReadBytes(&compressed_code_size, sizeof(u32)); |
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std::vector<u8> compressed_code(compressed_code_size); |
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file.ReadArray(compressed_code.data(), compressed_code.size()); |
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const std::vector<u8> code = DecompressData(compressed_code, code_size); |
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if (code.empty()) { |
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LOG_ERROR(Render_OpenGL, |
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"Failed to decompress GLSL code in precompiled shader={:016x} - removing", |
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unique_identifier); |
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InvalidatePrecompiled(); |
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if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64)) |
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return {}; |
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} |
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entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); |
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u32 const_buffers_count{}; |
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file.ReadBytes(&const_buffers_count, sizeof(u32)); |
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for (u32 i = 0; i < const_buffers_count; ++i) { |
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u32 max_offset{}, index{}; |
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u8 is_indirect{}; |
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file.ReadBytes(&max_offset, sizeof(u32)); |
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file.ReadBytes(&index, sizeof(u32)); |
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file.ReadBytes(&is_indirect, sizeof(u8)); |
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entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); |
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} |
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u32 samplers_count{}; |
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file.ReadBytes(&samplers_count, sizeof(u32)); |
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for (u32 i = 0; i < samplers_count; ++i) { |
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u64 offset{}, index{}; |
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u32 type{}; |
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u8 is_array{}, is_shadow{}; |
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file.ReadBytes(&offset, sizeof(u64)); |
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file.ReadBytes(&index, sizeof(u64)); |
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file.ReadBytes(&type, sizeof(u32)); |
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file.ReadBytes(&is_array, sizeof(u8)); |
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file.ReadBytes(&is_shadow, sizeof(u8)); |
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entry.entries.samplers.emplace_back( |
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index), |
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0); |
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} |
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u32 global_memory_count{}; |
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file.ReadBytes(&global_memory_count, sizeof(u32)); |
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for (u32 i = 0; i < global_memory_count; ++i) { |
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u32 cbuf_index{}, cbuf_offset{}; |
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file.ReadBytes(&cbuf_index, sizeof(u32)); |
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file.ReadBytes(&cbuf_offset, sizeof(u32)); |
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entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset); |
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} |
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for (auto& clip_distance : entry.entries.clip_distances) { |
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u8 clip_distance_raw{}; |
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file.ReadBytes(&clip_distance_raw, sizeof(u8)); |
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clip_distance = clip_distance_raw != 0; |
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} |
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u64 shader_length{}; |
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file.ReadBytes(&shader_length, sizeof(u64)); |
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entry.entries.shader_length = static_cast<std::size_t>(shader_length); |
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decompiled.insert({unique_identifier, std::move(entry)}); |
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const auto entry = LoadDecompiledEntry(file); |
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if (!entry) |
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return {}; |
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decompiled.insert({unique_identifier, std::move(*entry)}); |
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break; |
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} |
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case PrecompiledEntryKind::Dump: { |
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ShaderDiskCacheUsage usage; |
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file.ReadBytes(&usage, sizeof(usage)); |
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if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) |
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return {}; |
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ShaderDiskCacheDump dump; |
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file.ReadBytes(&dump.binary_format, sizeof(u32)); |
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if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32)) |
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return {}; |
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u32 binary_length{}; |
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u32 compressed_size{}; |
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file.ReadBytes(&binary_length, sizeof(u32)); |
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file.ReadBytes(&compressed_size, sizeof(u32)); |
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if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) || |
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file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) { |
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return {}; |
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} |
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std::vector<u8> compressed_binary(compressed_size); |
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file.ReadArray(compressed_binary.data(), compressed_binary.size()); |
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if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) != |
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compressed_binary.size()) { |
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return {}; |
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} |
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dump.binary = DecompressData(compressed_binary, binary_length); |
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if (dump.binary.empty()) { |
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LOG_ERROR(Render_OpenGL, |
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"Failed to decompress precompiled binary program - removing"); |
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InvalidatePrecompiled(); |
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return {}; |
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} |
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@ -312,28 +297,165 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { |
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break; |
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} |
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default: |
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LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing", |
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static_cast<u32>(kind)); |
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InvalidatePrecompiled(); |
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return {}; |
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} |
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} |
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return {decompiled, dumps}; |
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return {{decompiled, dumps}}; |
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} |
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std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry( |
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FileUtil::IOFile& file) { |
|
|
|
u32 code_size{}; |
|
|
|
u32 compressed_code_size{}; |
|
|
|
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
std::vector<u8> compressed_code(compressed_code_size); |
|
|
|
if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
const std::vector<u8> code = DecompressData(compressed_code, code_size); |
|
|
|
if (code.empty()) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
ShaderDiskCacheDecompiled entry; |
|
|
|
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); |
|
|
|
|
|
|
|
u32 const_buffers_count{}; |
|
|
|
if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32)) |
|
|
|
return {}; |
|
|
|
for (u32 i = 0; i < const_buffers_count; ++i) { |
|
|
|
u32 max_offset{}; |
|
|
|
u32 index{}; |
|
|
|
u8 is_indirect{}; |
|
|
|
if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); |
|
|
|
} |
|
|
|
|
|
|
|
u32 samplers_count{}; |
|
|
|
if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32)) |
|
|
|
return {}; |
|
|
|
for (u32 i = 0; i < samplers_count; ++i) { |
|
|
|
u64 offset{}; |
|
|
|
u64 index{}; |
|
|
|
u32 type{}; |
|
|
|
u8 is_array{}; |
|
|
|
u8 is_shadow{}; |
|
|
|
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) || |
|
|
|
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) || |
|
|
|
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) || |
|
|
|
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
entry.entries.samplers.emplace_back( |
|
|
|
static_cast<std::size_t>(offset), static_cast<std::size_t>(index), |
|
|
|
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0); |
|
|
|
} |
|
|
|
|
|
|
|
u32 global_memory_count{}; |
|
|
|
if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32)) |
|
|
|
return {}; |
|
|
|
for (u32 i = 0; i < global_memory_count; ++i) { |
|
|
|
u32 cbuf_index{}; |
|
|
|
u32 cbuf_offset{}; |
|
|
|
if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset); |
|
|
|
} |
|
|
|
|
|
|
|
for (auto& clip_distance : entry.entries.clip_distances) { |
|
|
|
u8 clip_distance_raw{}; |
|
|
|
if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8)) |
|
|
|
return {}; |
|
|
|
clip_distance = clip_distance_raw != 0; |
|
|
|
} |
|
|
|
|
|
|
|
u64 shader_length{}; |
|
|
|
if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64)) |
|
|
|
return {}; |
|
|
|
entry.entries.shader_length = static_cast<std::size_t>(shader_length); |
|
|
|
|
|
|
|
return entry; |
|
|
|
} |
|
|
|
|
|
|
|
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, |
|
|
|
const std::string& code, |
|
|
|
const std::vector<u8>& compressed_code, |
|
|
|
const GLShader::ShaderEntries& entries) { |
|
|
|
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 || |
|
|
|
file.WriteObject(unique_identifier) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(code.size())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 || |
|
|
|
file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1) |
|
|
|
return false; |
|
|
|
for (const auto& cbuf : entries.const_buffers) { |
|
|
|
if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1) |
|
|
|
return false; |
|
|
|
for (const auto& sampler : entries.samplers) { |
|
|
|
if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 || |
|
|
|
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1) |
|
|
|
return false; |
|
|
|
for (const auto& gmem : entries.global_memory_entries) { |
|
|
|
if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
for (const bool clip_distance : entries.clip_distances) { |
|
|
|
if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1) |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1; |
|
|
|
} |
|
|
|
|
|
|
|
bool ShaderDiskCacheOpenGL::InvalidateTransferable() const { |
|
|
|
const bool success = FileUtil::Delete(GetTransferablePath()); |
|
|
|
return InvalidatePrecompiled() && success; |
|
|
|
void ShaderDiskCacheOpenGL::InvalidateTransferable() const { |
|
|
|
if (!FileUtil::Delete(GetTransferablePath())) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", |
|
|
|
GetTransferablePath()); |
|
|
|
} |
|
|
|
InvalidatePrecompiled(); |
|
|
|
} |
|
|
|
|
|
|
|
bool ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { |
|
|
|
return FileUtil::Delete(GetPrecompiledPath()); |
|
|
|
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { |
|
|
|
if (!FileUtil::Delete(GetPrecompiledPath())) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { |
|
|
|
if (!Settings::values.use_disk_shader_cache) { |
|
|
|
if (!IsUsable()) |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
const u64 id = entry.GetUniqueIdentifier(); |
|
|
|
if (transferable.find(id) != transferable.end()) { |
|
|
|
@ -342,47 +464,44 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile file = AppendTransferableFile(); |
|
|
|
if (!file.IsOpen()) { |
|
|
|
if (!file.IsOpen()) |
|
|
|
return; |
|
|
|
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing"); |
|
|
|
file.Close(); |
|
|
|
InvalidateTransferable(); |
|
|
|
return; |
|
|
|
} |
|
|
|
file.WriteObject(TransferableEntryKind::Raw); |
|
|
|
entry.Save(file); |
|
|
|
|
|
|
|
transferable.insert({id, {}}); |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { |
|
|
|
if (!Settings::values.use_disk_shader_cache) { |
|
|
|
if (!IsUsable()) |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
const auto it = transferable.find(usage.unique_identifier); |
|
|
|
if (it == transferable.end()) { |
|
|
|
LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously"); |
|
|
|
UNREACHABLE(); |
|
|
|
} |
|
|
|
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously"); |
|
|
|
|
|
|
|
auto& usages{it->second}; |
|
|
|
ASSERT(usages.find(usage) == usages.end()); |
|
|
|
usages.insert(usage); |
|
|
|
|
|
|
|
FileUtil::IOFile file = AppendTransferableFile(); |
|
|
|
if (!file.IsOpen()) { |
|
|
|
if (!file.IsOpen()) |
|
|
|
return; |
|
|
|
|
|
|
|
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing"); |
|
|
|
file.Close(); |
|
|
|
InvalidateTransferable(); |
|
|
|
return; |
|
|
|
} |
|
|
|
file.WriteObject(TransferableEntryKind::Usage); |
|
|
|
file.WriteObject(usage); |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code, |
|
|
|
const GLShader::ShaderEntries& entries) { |
|
|
|
if (!Settings::values.use_disk_shader_cache) { |
|
|
|
if (!IsUsable()) |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile file = AppendPrecompiledFile(); |
|
|
|
if (!file.IsOpen()) { |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
const std::vector<u8> compressed_code{CompressData(code.data(), code.size())}; |
|
|
|
if (compressed_code.empty()) { |
|
|
|
@ -391,52 +510,21 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)); |
|
|
|
|
|
|
|
file.WriteObject(unique_identifier); |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u32>(code.size())); |
|
|
|
file.WriteObject(static_cast<u32>(compressed_code.size())); |
|
|
|
file.WriteArray(compressed_code.data(), compressed_code.size()); |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u32>(entries.const_buffers.size())); |
|
|
|
for (const auto& cbuf : entries.const_buffers) { |
|
|
|
file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())); |
|
|
|
file.WriteObject(static_cast<u32>(cbuf.GetIndex())); |
|
|
|
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)); |
|
|
|
} |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u32>(entries.samplers.size())); |
|
|
|
for (const auto& sampler : entries.samplers) { |
|
|
|
file.WriteObject(static_cast<u64>(sampler.GetOffset())); |
|
|
|
file.WriteObject(static_cast<u64>(sampler.GetIndex())); |
|
|
|
file.WriteObject(static_cast<u32>(sampler.GetType())); |
|
|
|
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)); |
|
|
|
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)); |
|
|
|
} |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())); |
|
|
|
for (const auto& gmem : entries.global_memory_entries) { |
|
|
|
file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())); |
|
|
|
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())); |
|
|
|
} |
|
|
|
FileUtil::IOFile file = AppendPrecompiledFile(); |
|
|
|
if (!file.IsOpen()) |
|
|
|
return; |
|
|
|
|
|
|
|
for (const bool clip_distance : entries.clip_distances) { |
|
|
|
file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)); |
|
|
|
if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) { |
|
|
|
LOG_ERROR(Render_OpenGL, |
|
|
|
"Failed to save decompiled entry to the precompiled file - removing"); |
|
|
|
file.Close(); |
|
|
|
InvalidatePrecompiled(); |
|
|
|
} |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u64>(entries.shader_length)); |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) { |
|
|
|
if (!Settings::values.use_disk_shader_cache) { |
|
|
|
if (!IsUsable()) |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile file = AppendPrecompiledFile(); |
|
|
|
if (!file.IsOpen()) { |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
GLint binary_length{}; |
|
|
|
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); |
|
|
|
@ -452,20 +540,31 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)); |
|
|
|
FileUtil::IOFile file = AppendPrecompiledFile(); |
|
|
|
if (!file.IsOpen()) |
|
|
|
return; |
|
|
|
|
|
|
|
file.WriteObject(usage); |
|
|
|
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 || |
|
|
|
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(binary_length)) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 || |
|
|
|
file.WriteArray(compressed_binary.data(), compressed_binary.size()) != |
|
|
|
compressed_binary.size()) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", |
|
|
|
usage.unique_identifier); |
|
|
|
file.Close(); |
|
|
|
InvalidatePrecompiled(); |
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
file.WriteObject(static_cast<u32>(binary_format)); |
|
|
|
file.WriteObject(static_cast<u32>(binary_length)); |
|
|
|
file.WriteObject(static_cast<u32>(compressed_binary.size())); |
|
|
|
file.WriteArray(compressed_binary.data(), compressed_binary.size()); |
|
|
|
bool ShaderDiskCacheOpenGL::IsUsable() const { |
|
|
|
return tried_to_load && Settings::values.use_disk_shader_cache; |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { |
|
|
|
if (!EnsureDirectories()) { |
|
|
|
if (!EnsureDirectories()) |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
const auto transferable_path{GetTransferablePath()}; |
|
|
|
const bool existed = FileUtil::Exists(transferable_path); |
|
|
|
@ -477,15 +576,18 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { |
|
|
|
} |
|
|
|
if (!existed || file.GetSize() == 0) { |
|
|
|
// If the file didn't exist, write its version
|
|
|
|
file.WriteObject(NativeVersion); |
|
|
|
if (file.WriteObject(NativeVersion) != 1) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}", |
|
|
|
transferable_path); |
|
|
|
return {}; |
|
|
|
} |
|
|
|
} |
|
|
|
return file; |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { |
|
|
|
if (!EnsureDirectories()) { |
|
|
|
if (!EnsureDirectories()) |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
const auto precompiled_path{GetPrecompiledPath()}; |
|
|
|
const bool existed = FileUtil::Exists(precompiled_path); |
|
|
|
@ -497,9 +599,12 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { |
|
|
|
} |
|
|
|
|
|
|
|
if (!existed || file.GetSize() == 0) { |
|
|
|
std::array<char, ShaderHashSize> hash{}; |
|
|
|
std::strcpy(hash.data(), GetShaderHash().c_str()); |
|
|
|
file.WriteArray(hash.data(), hash.size()); |
|
|
|
const auto hash{GetShaderCacheVersionHash()}; |
|
|
|
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}", |
|
|
|
precompiled_path); |
|
|
|
return {}; |
|
|
|
} |
|
|
|
} |
|
|
|
return file; |
|
|
|
} |
|
|
|
|