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@ -111,17 +111,17 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { |
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} |
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} |
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bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws, |
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std::vector<ShaderDiskCacheUsage>& usages) { |
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std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> |
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ShaderDiskCacheOpenGL::LoadTransferable() { |
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if (!Settings::values.use_disk_shader_cache) { |
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return false; |
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return {}; |
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} |
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FileUtil::IOFile file(GetTransferablePath(), "rb"); |
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if (!file.IsOpen()) { |
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LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}", |
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GetTitleID()); |
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return false; |
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return {}; |
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} |
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const u64 file_size = file.GetSize(); |
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@ -132,15 +132,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra |
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); |
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file.Close(); |
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FileUtil::Delete(GetTransferablePath()); |
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return false; |
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return {}; |
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} |
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if (version > NativeVersion) { |
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LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " |
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"of the emulator - skipping"); |
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return false; |
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return {}; |
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} |
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// Version is valid, load the shaders
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std::vector<ShaderDiskCacheRaw> raws; |
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std::vector<ShaderDiskCacheUsage> usages; |
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while (file.Tell() < file_size) { |
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TransferableEntryKind kind{}; |
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file.ReadBytes(&kind, sizeof(u32)); |
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@ -161,25 +163,24 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra |
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default: |
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LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting", |
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static_cast<u32>(kind)); |
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return false; |
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return {}; |
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} |
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} |
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return true; |
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return {{raws, usages}}; |
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} |
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bool ShaderDiskCacheOpenGL::LoadPrecompiled( |
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std::map<u64, ShaderDiskCacheDecompiled>& decompiled, |
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) { |
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std::pair<std::map<u64, ShaderDiskCacheDecompiled>, |
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> |
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ShaderDiskCacheOpenGL::LoadPrecompiled() { |
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if (!Settings::values.use_disk_shader_cache) { |
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return false; |
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return {}; |
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} |
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FileUtil::IOFile file(GetPrecompiledPath(), "rb"); |
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if (!file.IsOpen()) { |
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}", |
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GetTitleID()); |
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return false; |
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return {}; |
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} |
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const u64 file_size = file.GetSize(); |
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@ -189,9 +190,11 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( |
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); |
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file.Close(); |
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InvalidatePrecompiled(); |
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return false; |
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return {}; |
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} |
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std::map<u64, ShaderDiskCacheDecompiled> decompiled; |
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; |
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while (file.Tell() < file_size) { |
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PrecompiledEntryKind kind{}; |
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file.ReadBytes(&kind, sizeof(u32)); |
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@ -217,9 +220,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( |
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"Failed to decompress GLSL code in precompiled shader={:016x} - removing", |
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unique_identifier); |
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InvalidatePrecompiled(); |
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dumps.clear(); |
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decompiled.clear(); |
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return false; |
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return {}; |
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} |
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entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); |
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@ -294,9 +295,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( |
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LOG_ERROR(Render_OpenGL, |
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"Failed to decompress precompiled binary program - removing"); |
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InvalidatePrecompiled(); |
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dumps.clear(); |
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decompiled.clear(); |
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return false; |
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return {}; |
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} |
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dumps.insert({usage, dump}); |
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@ -306,12 +305,10 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( |
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LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing", |
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static_cast<u32>(kind)); |
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InvalidatePrecompiled(); |
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dumps.clear(); |
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decompiled.clear(); |
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return false; |
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return {}; |
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} |
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} |
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return true; |
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return {decompiled, dumps}; |
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} |
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void ShaderDiskCacheOpenGL::InvalidateTransferable() const { |
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