ReinUsesLisp
712afb51d4
gl_shader_cache: Conditionally use viewport mask
5 years ago
ReinUsesLisp
94d3b4d7e3
gl_shader_cache,glasm: Conditionally use typeless image reads extension
5 years ago
ReinUsesLisp
8aa7240b7f
gl_shader_cache: Improve GLASM error print logic
5 years ago
ReinUsesLisp
16c95ab56d
glasm: Implement forced early Z
5 years ago
ReinUsesLisp
220e679fdf
glasm: Set transform feedback state
5 years ago
ReinUsesLisp
06ae1bff4b
video_core: Abstract transform feedback translation utility
5 years ago
ReinUsesLisp
9960abf482
glasm: Simplify patch reads
5 years ago
ReinUsesLisp
8499797b68
glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
5 years ago
ReinUsesLisp
c45503bcb7
gl_shader_cache: Pass shader runtime information
5 years ago
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
5 years ago
ameerj
22f261e954
emit_glasm_context_get_and_set.cpp: Add missing semicolons
5 years ago
ReinUsesLisp
83ff44531b
glasm: Fix patch attribute declarations
5 years ago
ameerj
68fb25a223
glasm: Implement FSWZADD
5 years ago
ReinUsesLisp
8fa82725d1
glasm: Implement PrimitiveId attribute read
5 years ago
ReinUsesLisp
62f0368ce4
glasm: Implement clip distance stores
5 years ago
ReinUsesLisp
7d0baaa1c9
glasm: Fix tessellation input attributes
5 years ago
ReinUsesLisp
35db68e859
glasm: Add missing semicolon on tesscoord reading
5 years ago
ReinUsesLisp
53705226c6
glasm: Fix tessellation headers
5 years ago
ReinUsesLisp
e8289a4e5f
glasm: Add tessellation shader declarations
5 years ago
ReinUsesLisp
539a4ef59c
glasm: Implement TessellationEvaluationPoint
5 years ago
ReinUsesLisp
d4bc962012
gl_shader_manager: Zero initialize current assembly programs
5 years ago
ReinUsesLisp
bde1749606
gl_shader_manager: Remove unintentionally committed #pragma
5 years ago
ReinUsesLisp
2e5002f0bf
glasm: Implement patch memory
5 years ago
ReinUsesLisp
deb47706e9
glasm: Fix InvocationId declaration
5 years ago
ReinUsesLisp
24e3128420
glasm: Implement InvocationId
5 years ago
ReinUsesLisp
8db0554dc6
glasm: Optimize EmitVertex into EMIT
5 years ago
ReinUsesLisp
2268a150ce
glasm: Implement geometry shader attribute reads
5 years ago
ReinUsesLisp
2c0780b9fa
glasm: Properly declare attributes on geometry programs
5 years ago
ReinUsesLisp
1efc77e510
glasm: Declare geometry program headers
5 years ago
ReinUsesLisp
1ec230efae
renderer_opengl: State track compute assembly programs
5 years ago
ReinUsesLisp
e21983ce24
renderer_opengl: State track assembly programs
5 years ago
ReinUsesLisp
bbc4c8e6b6
glasm: Fix potential aliasing bug on cube array samples
5 years ago
ReinUsesLisp
ea029df649
glasm: Implement ImageWrite
5 years ago
ReinUsesLisp
96d2dd78b0
glasm: Implement ImageRead
5 years ago
ReinUsesLisp
1426ed05b0
glasm: Implement EmitVertex and EndPrimitive
5 years ago
ReinUsesLisp
9c318fe58b
glasm: Implement ImageGradient
5 years ago
ReinUsesLisp
d95e33ac44
glasm: Implement 64-bit shifts
5 years ago
ReinUsesLisp
65e81c75e9
glasm: Implement barriers
5 years ago
ReinUsesLisp
e63efa1b56
glasm: Fix compute stage name
5 years ago
ReinUsesLisp
e59778c5e5
glasm: Fix phi instruction types
5 years ago
ReinUsesLisp
6493d900ce
glasm: Implement PREC on relevant instructions
5 years ago
ReinUsesLisp
601f7bfd00
glasm: Implement stores to gl_ViewportIndex
5 years ago
ReinUsesLisp
0f180aaaa8
glasm: Implement gl_PointSize stores
5 years ago
ReinUsesLisp
05bd52b119
glasm: Implement gl_PointCoord
5 years ago
ReinUsesLisp
9dfad89884
glasm: Implement ImageQueryLod
5 years ago
ReinUsesLisp
1e64cbd23a
glasm: Implement ImageFetch
5 years ago
ameerj
a9a9dddd34
glasm: Implement IADD.CC
5 years ago
ReinUsesLisp
abcdcde851
glasm: Implement BFE.CC
5 years ago
ReinUsesLisp
cfa232a5a5
glasm: Implement SelectU1
5 years ago
ReinUsesLisp
5d24aadff0
HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
5 years ago