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glasm: Implement PrimitiveId attribute read

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
8fa82725d1
  1. 3
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

3
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@ -70,6 +70,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
return;
}
switch (attr) {
case IR::Attribute::PrimitiveId:
ctx.Add("MOV.S {}.x,primitive.id;", inst);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:

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