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glasm: Simplify patch reads

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
9960abf482
  1. 7
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

7
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@ -163,11 +163,8 @@ void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch) {
const u32 index{IR::GenericPatchIndex(patch)};
const u32 element{IR::GenericPatchElement(patch)};
const char swizzle{"xyzw"[element]};
if (ctx.stage == Stage::TessellationControl) {
ctx.Add("MOV.F {},primitive.out.patch.attrib[{}].{};", inst, index, swizzle);
} else {
ctx.Add("MOV.F {},primitive.patch.attrib[{}].{};", inst, index, swizzle);
}
const std::string_view out{ctx.stage == Stage::TessellationControl ? ".out" : ""};
ctx.Add("MOV.F {},primitive{}.patch.attrib[{}].{};", inst, out, index, swizzle);
}
void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value) {

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