committed by
ameerj
6 changed files with 145 additions and 111 deletions
-
2src/video_core/CMakeLists.txt
-
25src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
-
15src/video_core/renderer_vulkan/fixed_pipeline_state.h
-
86src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
-
98src/video_core/transform_feedback.cpp
-
30src/video_core/transform_feedback.h
@ -0,0 +1,98 @@ |
|||
// Copyright 2021 yuzu Emulator Project
|
|||
// Licensed under GPLv2 or any later version
|
|||
// Refer to the license.txt file included.
|
|||
|
|||
#include <algorithm>
|
|||
#include <array>
|
|||
#include <vector>
|
|||
|
|||
#include "common/alignment.h"
|
|||
#include "common/assert.h"
|
|||
#include "shader_recompiler/shader_info.h"
|
|||
#include "video_core/transform_feedback.h"
|
|||
|
|||
namespace VideoCommon { |
|||
|
|||
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( |
|||
const TransformFeedbackState& state) { |
|||
static constexpr std::array VECTORS{ |
|||
28, // gl_Position
|
|||
32, // Generic 0
|
|||
36, // Generic 1
|
|||
40, // Generic 2
|
|||
44, // Generic 3
|
|||
48, // Generic 4
|
|||
52, // Generic 5
|
|||
56, // Generic 6
|
|||
60, // Generic 7
|
|||
64, // Generic 8
|
|||
68, // Generic 9
|
|||
72, // Generic 10
|
|||
76, // Generic 11
|
|||
80, // Generic 12
|
|||
84, // Generic 13
|
|||
88, // Generic 14
|
|||
92, // Generic 15
|
|||
96, // Generic 16
|
|||
100, // Generic 17
|
|||
104, // Generic 18
|
|||
108, // Generic 19
|
|||
112, // Generic 20
|
|||
116, // Generic 21
|
|||
120, // Generic 22
|
|||
124, // Generic 23
|
|||
128, // Generic 24
|
|||
132, // Generic 25
|
|||
136, // Generic 26
|
|||
140, // Generic 27
|
|||
144, // Generic 28
|
|||
148, // Generic 29
|
|||
152, // Generic 30
|
|||
156, // Generic 31
|
|||
160, // gl_FrontColor
|
|||
164, // gl_FrontSecondaryColor
|
|||
160, // gl_BackColor
|
|||
164, // gl_BackSecondaryColor
|
|||
192, // gl_TexCoord[0]
|
|||
196, // gl_TexCoord[1]
|
|||
200, // gl_TexCoord[2]
|
|||
204, // gl_TexCoord[3]
|
|||
208, // gl_TexCoord[4]
|
|||
212, // gl_TexCoord[5]
|
|||
216, // gl_TexCoord[6]
|
|||
220, // gl_TexCoord[7]
|
|||
}; |
|||
std::vector<Shader::TransformFeedbackVarying> xfb(256); |
|||
for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) { |
|||
const auto& locations = state.varyings[buffer]; |
|||
const auto& layout = state.layouts[buffer]; |
|||
const u32 varying_count = layout.varying_count; |
|||
u32 highest = 0; |
|||
for (u32 offset = 0; offset < varying_count; ++offset) { |
|||
const u32 base_offset = offset; |
|||
const u8 location = locations[offset]; |
|||
|
|||
Shader::TransformFeedbackVarying varying{ |
|||
.buffer = layout.stream, |
|||
.stride = layout.stride, |
|||
.offset = offset * 4, |
|||
.components = 1, |
|||
}; |
|||
if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) { |
|||
UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB"); |
|||
|
|||
const u8 base_index = location / 4; |
|||
while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) { |
|||
++offset; |
|||
++varying.components; |
|||
} |
|||
} |
|||
xfb[location] = varying; |
|||
highest = std::max(highest, (base_offset + varying.components) * 4); |
|||
} |
|||
UNIMPLEMENTED_IF(highest != layout.stride); |
|||
} |
|||
return xfb; |
|||
} |
|||
|
|||
} // namespace VideoCommon
|
|||
@ -0,0 +1,30 @@ |
|||
// Copyright 2021 yuzu Emulator Project |
|||
// Licensed under GPLv2 or any later version |
|||
// Refer to the license.txt file included. |
|||
|
|||
#pragma once |
|||
|
|||
#include <array> |
|||
#include <vector> |
|||
|
|||
#include "common/common_types.h" |
|||
#include "shader_recompiler/profile.h" |
|||
#include "video_core/engines/maxwell_3d.h" |
|||
|
|||
namespace VideoCommon { |
|||
|
|||
struct TransformFeedbackState { |
|||
struct Layout { |
|||
u32 stream; |
|||
u32 varying_count; |
|||
u32 stride; |
|||
}; |
|||
std::array<Layout, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> layouts; |
|||
std::array<std::array<u8, 128>, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> |
|||
varyings; |
|||
}; |
|||
|
|||
std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( |
|||
const TransformFeedbackState& state); |
|||
|
|||
} // namespace VideoCommon |
|||
Write
Preview
Loading…
Cancel
Save
Reference in new issue