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gl_shader_manager: Zero initialize current assembly programs

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
d4bc962012
  1. 2
      src/video_core/renderer_opengl/gl_shader_manager.h

2
src/video_core/renderer_opengl/gl_shader_manager.h

@ -82,7 +82,7 @@ private:
GLuint current_source_program = 0;
u32 current_assembly_mask = 0;
std::array<GLuint, NUM_STAGES> current_assembly_programs;
std::array<GLuint, NUM_STAGES> current_assembly_programs{};
GLuint current_compute_assembly_program = 0;
};

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