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glasm: Implement TessellationEvaluationPoint

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
539a4ef59c
  1. 4
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

4
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@ -77,6 +77,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
}
break;
case IR::Attribute::TessellationEvaluationPointU:
case IR::Attribute::TessellationEvaluationPointV:
ctx.Add("MOV.F {}.x,vertex.tesscoord.{}", inst, swizzle);
break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);

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