225 Commits (c869dcd93118bc990ac7292aa93208ef1ee1a8c4)

Author SHA1 Message Date
Fernando Sahmkow 2549ee33ee RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 5 years ago
Fernando Sahmkow dc6f13060b shader: Fix TextureSize check on rescaling. 5 years ago
ReinUsesLisp d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support 5 years ago
ReinUsesLisp 928ff21aae shader: Properly blacklist and scale image loads 5 years ago
ReinUsesLisp 403633afcc shader/rescaling_pass: Patch more instructions 5 years ago
ReinUsesLisp 7f88938d72 shader: Add IsTextureScaled opcode 5 years ago
ReinUsesLisp 952c65ae54 shader: Fix rescaling pass 5 years ago
ReinUsesLisp 14fb648246 shader: Fix resolution scaling pass 5 years ago
Fernando Sahmkow a638ce0388 ShaderDecompiler: Add initial support for rescaling. 5 years ago
Fernando Sahmkow 6f94c9a9fe ShaderCache: Fix Phi Nodes Type on OGL. 4 years ago
Fernando Sahmkow c9bee9e96e ShaderCache: Order Phi Arguments from farthest away to nearest. 4 years ago
Fernando Sahmkow 6e19b9f5ff TexturePass: Fix clamping of images as this allowed negative indices. 4 years ago
Fernando Sahmkow 1a0006ef55 Shader Compiler: avoid overflowed indices on indixed samplers. 4 years ago
ReinUsesLisp ecc05bdcb6 shader: Fold UnpackFloat2x16 and PackFloat2x16 5 years ago
ReinUsesLisp d84b81fdfb shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 5 years ago
ReinUsesLisp 4f19303fe0 shader: Fold integer FMA from Nvidia's pattern 5 years ago
ReinUsesLisp c6e1483e17 shader: Use TryInstRecursive on XMAD multiply folding 5 years ago
ReinUsesLisp 2321666580 shader: Avoid usage of C++20 ranges to build in clang 5 years ago
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors 5 years ago
ameerj f2f16e3a1d glsl: Fix tracking of info.uses_shadow_lod 5 years ago
ameerj d54c4880d1 dual_vertex_pass: Clang format 5 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
lat9nq 0f092f17af lower_int64_to_int32: Add missing include 5 years ago
ReinUsesLisp e3df2285ca shader: Add int64 to int32 lowering pass 5 years ago
ReinUsesLisp ba211323ab shader: Teach global memory base tracker to follow vectors 5 years ago
ReinUsesLisp f54fa4a1f5 shader: Add constant propagation to integer vectors 5 years ago
ReinUsesLisp 04c1dca457 shader: Move loop safety tests to code emission 5 years ago
ameerj 633c54a202 texture_pass: Fix is_read image qualification 5 years ago
ReinUsesLisp 9c387a270b shader: Align constant buffer sizes to 16 bytes 5 years ago
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 5 years ago
ameerj 1d2c13fd7b glsl: Address rest of feedback 5 years ago
ameerj 50e1ced397 glsl: Conditionally add EXT_texture_shadow_lod 5 years ago
ameerj 3e6f89f964 glsl: Implement legacy varyings 5 years ago
ameerj 748e56e8a2 glsl: Fix ATOM and implement ATOMS 5 years ago
ameerj c8b2a5a4f3 glsl: Track S32 atomics 5 years ago
ameerj 5fa21197b9 glsl: Revert ssbo aliasing. Storage Atomics impl 5 years ago
ameerj 659eecb295 glsl: Wip storage atomic ops 5 years ago
ReinUsesLisp 574a99b9b3 shader: Fix loop safety to SSA pass 5 years ago
lat9nq 3a70b6c79b shader: Add shader loop safety check settings 5 years ago
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 5 years ago
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
ReinUsesLisp 34d1a2ffe5 shader,glasm: Implement legacy texcoord loads 5 years ago
ReinUsesLisp bebebf3fa8 shader: Track legacy varyings 5 years ago
ReinUsesLisp 74df00415a shader: Clang-format secondary textures 5 years ago
ReinUsesLisp f19403bafa shader: Fix secondary textures 5 years ago
ReinUsesLisp ca3e927e35 shader: Fix FSwizzleAdd folding when going through phi nodes 5 years ago
ReinUsesLisp d284ce48e2 glasm: Remove unintentionally committed fmt::prints 5 years ago
ReinUsesLisp f2ae32fa76 glasm: Initial implementation of phi nodes on GLASM 5 years ago
ReinUsesLisp 03f6d424ce glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp 7273fcab95 glasm: Implement shuffle and vote instructions on GLASM 5 years ago