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texture_pass: Fix is_read image qualification

Atomic operations are considered to have both read and write access. This was not  being accounted for.
nce_cpp
ameerj 5 years ago
parent
commit
633c54a202
  1. 2
      src/shader_recompiler/ir_opt/texture_pass.cpp

2
src/shader_recompiler/ir_opt/texture_pass.cpp

@ -434,7 +434,7 @@ void TexturePass(Environment& env, IR::Program& program) {
throw NotImplementedException("Unexpected separate sampler");
}
const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
const bool is_read{inst->GetOpcode() == IR::Opcode::ImageRead};
const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
if (flags.type == TextureType::Buffer) {
index = descriptors.Add(ImageBufferDescriptor{
.format = flags.image_format,

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