225 Commits (c869dcd93118bc990ac7292aa93208ef1ee1a8c4)

Author SHA1 Message Date
FernandoS27 007a11014c shader: Optimize NVN Fallthrough 5 years ago
ameerj 455872a4af shader: Implement Int32 SUATOM/SURED 5 years ago
FernandoS27 6aff9b4476 shader: Address feedback 5 years ago
FernandoS27 a2fac91c47 shader: Implement VertexA stage 5 years ago
ameerj 90ff800962 shader: Fix BFE s32 undefined check 5 years ago
ReinUsesLisp 1f54f1ff26 shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding 5 years ago
ReinUsesLisp 4eec191801 shader: Add more strict validation the pass 5 years ago
ReinUsesLisp 21d50bd9bd shader: Fix forward referencing identity instructions when inserting phi 5 years ago
ReinUsesLisp 3c80ebf1e2 shader: Remove invalidated blocks in dead code elimination pass 5 years ago
ReinUsesLisp 052317e748 shader: Implement indexed textures 5 years ago
ReinUsesLisp 9f5c43dd53 shader: Intrusively store in a block if it's sealed or not 5 years ago
ReinUsesLisp 6236b611cf shader: Move microinstruction header to the value header 5 years ago
ReinUsesLisp 7bf134b294 shader: Intrusively store register values in block for SSA pass 5 years ago
ReinUsesLisp 7066f9ef7b shader: Implement D3D samplers 5 years ago
ReinUsesLisp 5c187201ec shader: Add constant propagation for arithmetic right shifts 5 years ago
ReinUsesLisp e54171c1a9 shader: Add NVN storage buffer fallbacks 5 years ago
FernandoS27 f1a3f449d6 shader: Address feedback 5 years ago
FernandoS27 2f01c7fb62 shader: Add coarse derivatives 5 years ago
FernandoS27 b1e325f317 shader: Implement fine derivates constant propagation 5 years ago
ReinUsesLisp 99e6cd3916 shader: Fix Phi node types 5 years ago
ReinUsesLisp ad1507b4a5 shader: Implement SampleMask 5 years ago
ReinUsesLisp cc96469019 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp 10c96c7484 shader: Implement PrimitiveId 5 years ago
ReinUsesLisp 38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp 0f99fdc0eb shader: Mark atomic instructions as writes 5 years ago
ReinUsesLisp 03c16b085a spirv: Implement image buffers 5 years ago
ReinUsesLisp bba876f192 spirv: Implement Layer stores 5 years ago
ReinUsesLisp c84c2ab88c spirv: Rework storage buffers and shader memory 5 years ago
ReinUsesLisp deba5c7666 shader: Add constant propagation for *&^| binary operations 5 years ago
ReinUsesLisp 1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 5 years ago
ReinUsesLisp 879fb08101 shader: Implement SR_THREAD_KILL 5 years ago
ameerj 62c3bef607 shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp 480ce24b7e spirv: Guard against typeless image reads on unsupported devices 5 years ago
ReinUsesLisp 8ec58e16b2 shader: Move LaneId to the warp emission file and fix AMD 5 years ago
ReinUsesLisp 5ab1ac4f29 shader: Implement SULD and SUST 5 years ago
lat9nq 5b95114cd4 shader: Address feedback + clang format 5 years ago
lat9nq a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors 5 years ago
ReinUsesLisp 96da029a74 shader: Implement texture buffers 5 years ago
FernandoS27 0ef887fa6f shader: Address feedback 5 years ago
FernandoS27 e9cffe874f shader: Implement indexed Position and ClipDistances 5 years ago
FernandoS27 1fe6a22cff shader: Implement indexed attributes 5 years ago
ReinUsesLisp a9ba4fea0c shader: Move recursive SSA rewrite to the heap 5 years ago
ReinUsesLisp ba2130d5a5 shader: Add subgroup masks 5 years ago
ReinUsesLisp e9d7f63788 shader: Abstract breadth searches and use the abstraction 5 years ago
ReinUsesLisp 9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2 5 years ago
ReinUsesLisp 24084a77ca shader: Rework global memory tracking to use breadth-first search 5 years ago
FernandoS27 ffb90d59c6 shader: Address feedback 5 years ago
FernandoS27 741b21715a shader: Address Feedback 5 years ago
FernandoS27 5a6eb31578 shader: Implement SR_LaneId 5 years ago