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@ -26,11 +26,11 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { |
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IR::U32 scaled_value{value}; |
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bool changed{}; |
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if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { |
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scaled_value = ir.IMul(value, ir.Imm32(up_scale)); |
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scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale)); |
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changed = true; |
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} |
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if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { |
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scaled_value = ir.ShiftRightArithmetic(value, ir.Imm32(down_shift)); |
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scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift)); |
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changed = true; |
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} |
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if (changed) { |
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@ -40,41 +40,42 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { |
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} |
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} |
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[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, IR::U32 value) { |
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[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) { |
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IR::U32 scaled_value{value}; |
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bool changed{}; |
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if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { |
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value = ir.ShiftLeftLogical(value, ir.Imm32(down_shift)); |
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scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift)); |
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changed = true; |
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} |
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if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { |
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value = ir.IDiv(value, ir.Imm32(up_scale)); |
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scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale)); |
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changed = true; |
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} |
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if (changed) { |
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return IR::U32{ir.Select(is_scaled, scaled_value, value)}; |
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} else { |
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return value; |
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} |
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return value; |
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} |
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void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { |
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; |
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; |
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switch (info.type) { |
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case TextureType::Color1D: |
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case TextureType::ColorArray1D: { |
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const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; |
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const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; |
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const IR::Value replacement{ir.CompositeConstruct(width, ir.CompositeExtract(new_inst, 1), |
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ir.CompositeExtract(new_inst, 2), |
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ir.CompositeExtract(new_inst, 3))}; |
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inst.ReplaceUsesWith(replacement); |
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break; |
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} |
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case TextureType::Color2D: |
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case TextureType::ColorArray2D: { |
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const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; |
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const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; |
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const IR::U32 height{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 1)})}; |
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const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})}; |
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const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})}; |
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const IR::Value replacement{ir.CompositeConstruct( |
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width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))}; |
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inst.ReplaceUsesWith(replacement); |
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break; |
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} |
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case TextureType::Color1D: |
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case TextureType::ColorArray1D: |
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case TextureType::Color3D: |
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case TextureType::ColorCube: |
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case TextureType::ColorArrayCube: |
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@ -88,15 +89,6 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const IR::Value coord{inst.Arg(1)}; |
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switch (info.type) { |
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case TextureType::Color1D: |
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inst.SetArg(1, Scale(ir, is_scaled, IR::U32{coord})); |
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break; |
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case TextureType::ColorArray1D: { |
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const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; |
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const IR::U32 y{ir.CompositeExtract(coord, 1)}; |
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inst.SetArg(1, ir.CompositeConstruct(x, y)); |
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break; |
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} |
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case TextureType::Color2D: { |
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const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; |
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const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; |
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@ -110,6 +102,8 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale |
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inst.SetArg(1, ir.CompositeConstruct(x, y, z)); |
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break; |
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} |
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case TextureType::Color1D: |
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case TextureType::ColorArray1D: |
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case TextureType::Color3D: |
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case TextureType::ColorCube: |
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case TextureType::ColorArrayCube: |
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