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dual_vertex_pass: Clang format

nce_cpp
ameerj 5 years ago
parent
commit
d54c4880d1
  1. 28
      src/shader_recompiler/ir_opt/dual_vertex_pass.cpp

28
src/shader_recompiler/ir_opt/dual_vertex_pass.cpp

@ -14,23 +14,23 @@
namespace Shader::Optimization {
void VertexATransformPass(IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
return inst.Invalidate();
}
}
}
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
return inst.Invalidate();
}
}
}
}
void VertexBTransformPass(IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Prologue) {
return inst.Invalidate();
}
}
}
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Prologue) {
return inst.Invalidate();
}
}
}
}
} // namespace Shader::Optimization
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