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@ -40,6 +40,7 @@ namespace OpenGL { |
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namespace { |
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using Shader::Backend::GLASM::EmitGLASM; |
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using Shader::Backend::SPIRV::EmitSPIRV; |
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using Shader::Maxwell::MergeDualVertexPrograms; |
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using Shader::Maxwell::TranslateProgram; |
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using VideoCommon::ComputeEnvironment; |
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using VideoCommon::FileEnvironment; |
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@ -446,6 +447,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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size_t env_index{}; |
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u32 total_storage_buffers{}; |
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std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs; |
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const bool uses_vertex_a{key.unique_hashes[0] != 0}; |
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const bool uses_vertex_b{key.unique_hashes[1] != 0}; |
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { |
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if (key.unique_hashes[index] == 0) { |
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continue; |
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@ -454,11 +457,22 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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++env_index; |
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const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))}; |
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset); |
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg); |
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); |
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if (!uses_vertex_a || index != 1) { |
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg); |
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for (const auto& desc : programs[index].info.storage_buffers_descriptors) { |
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total_storage_buffers += desc.count; |
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for (const auto& desc : programs[index].info.storage_buffers_descriptors) { |
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total_storage_buffers += desc.count; |
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} |
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} else { |
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// VertexB path when VertexA is present.
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Shader::IR::Program& program_va{programs[0]}; |
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Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)}; |
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for (const auto& desc : program_vb.info.storage_buffers_descriptors) { |
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total_storage_buffers += desc.count; |
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} |
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env); |
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} |
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} |
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const u32 glasm_storage_buffer_limit{device.GetMaxGLASMStorageBufferBlocks()}; |
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@ -472,7 +486,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( |
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if (!device.UseAssemblyShaders()) { |
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source_program.handle = glCreateProgram(); |
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} |
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for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { |
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for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram; |
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++index) { |
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if (key.unique_hashes[index] == 0) { |
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continue; |
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} |
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