FernandoS27
be4d1c9b95
shader: Fix VertexA Shaders.
5 years ago
ReinUsesLisp
73fb56fe7e
vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
5 years ago
ReinUsesLisp
11fab60557
nsight_aftermath_tracker: Fix SPIR-V module writes
5 years ago
ReinUsesLisp
99e3490f64
vk_pipeline_cache: Set support_derivative_control to true
5 years ago
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
5 years ago
ReinUsesLisp
535fb4e6b5
buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
5 years ago
ReinUsesLisp
914bc0deb9
transform_feedback: Read buffer stride from index instead of layout
5 years ago
ReinUsesLisp
bbc537fec0
fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
5 years ago
ReinUsesLisp
5593b029d4
vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
5 years ago
ReinUsesLisp
ccea376e34
vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
5 years ago
ReinUsesLisp
7207ef07f4
vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
5 years ago
ReinUsesLisp
e7bf692f9e
vk_buffer_cache: Add transform feedback usage to buffers
5 years ago
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
5 years ago
ReinUsesLisp
ebfbb5e09f
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
5 years ago
ReinUsesLisp
ae786ee784
vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
5 years ago
ReinUsesLisp
60e44af24d
texture_cache: Reduce invalid image/sampler error severity
5 years ago
ReinUsesLisp
672930b6c8
shader: Handle host exceptions
5 years ago
ReinUsesLisp
e3d10ba821
glasm: Prepare XFB from state instead of global registers
5 years ago
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
5 years ago
ReinUsesLisp
58b5083052
gl_shader_cache: Add disk shader cache
5 years ago
ReinUsesLisp
205bf15e71
video_core,shader: Clang-format fixes
5 years ago
ReinUsesLisp
ddb24146b6
gl_shader_cache: Rename Program abstractions into Pipeline
5 years ago
ReinUsesLisp
921b6b48be
gl_shader_cache: Do not flip tessellation on OpenGL
5 years ago
ReinUsesLisp
548871e127
gl_graphics_program: Fix texture buffer bindings
5 years ago
ReinUsesLisp
712afb51d4
gl_shader_cache: Conditionally use viewport mask
5 years ago
ReinUsesLisp
94d3b4d7e3
gl_shader_cache,glasm: Conditionally use typeless image reads extension
5 years ago
ReinUsesLisp
8aa7240b7f
gl_shader_cache: Improve GLASM error print logic
5 years ago
ReinUsesLisp
16c95ab56d
glasm: Implement forced early Z
5 years ago
ReinUsesLisp
220e679fdf
glasm: Set transform feedback state
5 years ago
ReinUsesLisp
06ae1bff4b
video_core: Abstract transform feedback translation utility
5 years ago
ReinUsesLisp
c45503bcb7
gl_shader_cache: Pass shader runtime information
5 years ago
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
5 years ago
ReinUsesLisp
d4bc962012
gl_shader_manager: Zero initialize current assembly programs
5 years ago
ReinUsesLisp
bde1749606
gl_shader_manager: Remove unintentionally committed #pragma
5 years ago
ReinUsesLisp
1ec230efae
renderer_opengl: State track compute assembly programs
5 years ago
ReinUsesLisp
e21983ce24
renderer_opengl: State track assembly programs
5 years ago
ReinUsesLisp
5d24aadff0
HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
5 years ago
ReinUsesLisp
0c82ee3444
glasm: Support textures used in more than one stage
5 years ago
ReinUsesLisp
e45e4d02d3
opengl: Initial (broken) support to GLASM shaders
5 years ago
ReinUsesLisp
f132d214a1
vk_update_descriptor: Properly initialize payload on the update descriptor queue
5 years ago
ReinUsesLisp
d5c0c34383
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
5 years ago
ReinUsesLisp
33a769ea26
gl_rasterizer: Flush L2 caches before glFlush on GLASM
5 years ago
ReinUsesLisp
826796b51f
glasm: Initial GLASM compute implementation for testing
5 years ago
ReinUsesLisp
99ae172ef2
vk_scheduler: Use locks instead of SPSC a queue
This tries to fix a data race where we'd wait forever for the GPU.
5 years ago
ReinUsesLisp
3fca53bce8
vk_query_cache: Wait before reading queries
5 years ago
ReinUsesLisp
dbe29b8bb6
vk_master_semaphore: Use fetch_add to increase master semaphore tick
5 years ago
ReinUsesLisp
947a36e79e
gl_shader_cache: Remove code unintentionally committed
5 years ago
ReinUsesLisp
055db41f19
Move SPIR-V emission functions to their own header
5 years ago
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
5 years ago
ReinUsesLisp
884a937022
spirv: Support OpenGL uniform buffers and change bindings
5 years ago