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gl_shader_cache: Do not flip tessellation on OpenGL

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
921b6b48be
  1. 3
      src/video_core/renderer_opengl/gl_shader_cache.cpp

3
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -159,8 +159,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
Shader::RuntimeInfo info;
switch (program.stage) {
case Shader::Stage::TessellationEval:
// We have to flip tessellation clockwise for some reason...
info.tess_clockwise = key.tessellation_clockwise == 0;
info.tess_clockwise = key.tessellation_clockwise != 0;
info.tess_primitive = [&key] {
switch (key.tessellation_primitive) {
case Maxwell::TessellationPrimitive::Isolines:

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