bunnei
bf598273e9
android: vulkan_device: Disable VK_EXT_custom_border_color on Adreno.
- Causes crashes on sampler creation with Super Mario Odyssey.
3 years ago
Liam
d54605d1a5
build: only enable adrenotools on arm64
3 years ago
liushuyu
44a629e584
video_core: fix clang-format errors
3 years ago
bunnei
ea54161dbf
video_core: vulkan_device: Correct error message for unsuitable driver.
3 years ago
bunnei
27250ee9ad
android: vulkan: Implement adrenotools turbo mode.
3 years ago
bunnei
6ae51eff8a
android: vulkan_device: Disable VK_EXT_extended_dynamic_state2 on Qualcomm.
- Newer drivers report this as supported, but it is broken.
3 years ago
bunnei
74e76421e6
android: native: Add support for custom Vulkan driver loading.
3 years ago
bunnei
56600190e4
core: frontend: Refactor GraphicsContext to its own module.
3 years ago
Billy Laws
cfbe4b09eb
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
3 years ago
Billy Laws
2beb3051c1
Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
3 years ago
Billy Laws
58d420937c
Disable push descriptors on adreno drivers
Regular descriptors are around 1.5x faster to update.
3 years ago
Billy Laws
ca2c3a6d5a
Disable VK_EXT_extended_dynamic_state on mali
3 years ago
Billy Laws
b2b069279e
Disable multithreaded pipeline compilation on Qualcomm drivers
This causes crashes during compilation on several 6xx and 5xx driver versions.
3 years ago
Liam
46927d217c
externals: add adrenotools for bcenabler
3 years ago
bunnei
b3a74d7f73
video_core: vulkan_device: Device initialization for Adreno.
3 years ago
bunnei
ce06e9e7fc
video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android.
3 years ago
bunnei
f6f470fb4b
video_core: vk_swapchain: Fix image format for Android.
3 years ago
bunnei
189bb7602c
video_core: vk_blit_screen: Rotate viewport for Android landscape.
3 years ago
bunnei
6549cf8bd0
cmake: Integrate bundled FFmpeg for Android.
3 years ago
Kelebek1
3da7eafba7
Skip BufferCache tickframe with no channel state set
3 years ago
ameerj
514c224679
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
3 years ago
GPUCode
0dc4778654
renderer_vulkan: Remove timeline semaphore wait
3 years ago
Kelebek1
62c747f8a1
Move buffer bindings to per-channel state
3 years ago
Kelebek1
eea071bf87
Fix buffer overlap checking skipping a page for stream score right expand
3 years ago
Liam
6c77a107a4
video_core: don't garbage collect during configuration
3 years ago
Fernando Sahmkow
b0e5aa6725
Texture cache: revert wrong acceleration assumption
3 years ago
Fernando Sahmkow
769b1f0264
Texture Cache Util: Fix block depth adjustment on slices.
3 years ago
Fernando Sahmkow
ce9a97ca48
texture_cache: process aliases and overlaps in the correct order
3 years ago
Liam
4a54cea69a
video_core: tune garbage collection aggressiveness
3 years ago
Liam
011dfe1db7
textures: add BC1 and BC3 compressors and recompression setting
3 years ago
Liam
cdd20c6231
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
3 years ago
Liam
147f6129f4
renderer_vulkan: barrier attachment feedback loops
3 years ago
scorpion81
9c33fade59
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
3 years ago
Danila Malyutin
6ab723eace
Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
3 years ago
GPUCode
7732ce8a92
vk_master_semaphore: Move fence wait on separate thread
3 years ago
Liam
f532faa5c3
renderer_vulkan: remove wrong constexpr
3 years ago
lat9nq
6597d2a5d3
vulkan_device: Disable VK_KHR_push_descriptor on ANV
Mesa commit ff91c5ca42 breaks
VK_KHR_push_descriptor usage on ANV drivers 22.3.0, so disable it
and allow games to boot.
3 years ago
Fernando Sahmkow
525cb91e3b
Buffer Cache: Clear sync code.
3 years ago
Liam
41353d738a
vulkan_device: reserve extra memory to prevent swaps
3 years ago
Liam
b10b8b7a57
vulkan_common: fix incompatible property flags
3 years ago
Liam
50b42ab980
vulkan_common: disable depth clamp dynamic state for older radv
3 years ago
Danila Malyutin
84df6eb7f9
Fix missing pic_order_present_flag in h264 header
Fixes #9635
3 years ago
Kelebek1
8a5db1aeff
Correctly track RT indexes for image aspect lookup during clears
3 years ago
Kelebek1
fc6c77f7ae
Allow Fermi blit accelerate to add src/dst to the cache if they don't exist already. Use ScratchBuffers in the software blit path.
3 years ago
Liam
66732f3e22
renderer_vulkan: separate guest and host compute descriptor queues
3 years ago
Kelebek1
b72b1f0a4e
Use the rendertarget format of the correct RT rather than the first valid
3 years ago
Kelebek1
05dcdf5793
Swap order of checking/setting region modifications in the buffer_cache
3 years ago
Fernando Sahmkow
a1317c3a6e
Texture Cache: Fix ASTC textures
3 years ago
Fernando Sahmkow
5fa8c8685e
Texture cache: Only force flush the dma downloads
3 years ago
Fernando Sahmkow
8203f2d8e1
Buffer Cache: disable reactive flushing in it.
3 years ago