6503 Commits (8da09657e63601d6e39ed89b79c47c213bd72055)

Author SHA1 Message Date
Max Dunbar 8b5becf71b Fixes 'Continous' typo 3 years ago
Kelebek1 de4fc71536 Only upload GPU-modified overlaps 3 years ago
Morph 9308213232 video_core/macro: Make use of Common::HashValue 3 years ago
Ross Schlaikjer ee8f63ac65 Pass GPU page table by reference 3 years ago
Liam aea009216e vulkan: fix scheduler chunk reserve 3 years ago
Liam 6eaef51cf2 memory: rename global memory references to application memory 3 years ago
Morph 62fd55e5fe bounded_threadsafe_queue: Deduplicate and add PushModes 3 years ago
Morph c4314b231f bounded_threadsafe_queue: Use simplified impl of bounded queue 3 years ago
Liam af8ce05caa vulkan: fix more excessive waiting in scheduler 3 years ago
Kelebek1 0a90adff87 Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 3 years ago
Liam 09a866fe79 vulkan: disable extendedDynamicState3ColorBlendEquation on radv 3 years ago
FengChen 0f336df1ea video_core: Better defined ImageInfo parameters 3 years ago
Liam 11814a4991 vk_scheduler: split work queue waits and execution waits 3 years ago
Liam 5be8a74b0c general: fix spelling mistakes 3 years ago
FengChen e067d314ba video_core: Fix ogl status error when draw_texture 3 years ago
FengChen 5a1d6233b2 video_core: Invalid index_buffer flag when inline_index draw 3 years ago
Feng Chen 63a0d2661c video_core: Update texture format 3 years ago
ameerj 625d716f56 OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
Morph ddb330121a core: Promote CPU/GPU threads to time critical 3 years ago
Liam d55cc3b004 general: fix type inconsistencies 3 years ago
ameerj bc5a8c664b gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 3 years ago
ameerj e901a7f029 Refactor AccelerateDMA code 3 years ago
Fernando Sahmkow 82f37192ec Engines: Implement Accelerate DMA Texture. 4 years ago
Morph e25334b8b3 core_timing: Use higher precision sleeps on Windows 3 years ago
Kelebek1 2f525864a8 Check all swizzle components for red, not just [0], pass float border color rather than int 3 years ago
Behunin 43c3c6e3dc gpu_thread: Use bounded queue 3 years ago
Liam cd7e0b03b7 vulkan_common: disable vertexInputDynamicState on unsupported driver 3 years ago
Liam c191cf75bb nvnflinger: fix name 3 years ago
Matías Locatti 7cc539e8b8 Partially apply LTO to only core and video_core projects. 3 years ago
ameerj 0194f25eb9 buffer_cache: Add logic for non-NVN storage buffer tracking 3 years ago
ameerj c5386e2179 configuration: Add async ASTC decode setting 3 years ago
ameerj 08c1dc9587 texture_cache: Add async texture decoding 3 years ago
Merry 38f528134f svc: Fix type consistency (exposed on macOS) 3 years ago
Kelebek1 2d86d111fa Reimplement the invalidate_texture_data_cache register 3 years ago
Kelebek1 6afc4a2134 Allow >1 cpu threads on video decoding, disable multi-frame decoding 3 years ago
arades79 60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 3 years ago
arades79 adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible 3 years ago
ameerj b60e0b5360 texture_cache: OpenGL: Implement MSAA uploads and copies 3 years ago
FengChen b2395ce048 video_core: Speed up video frame data copy 3 years ago
ameerj c5f3db8235 buffer_base: Partially revert changes from #9559 3 years ago
Behunin 09f64e648a Remove OnCommandListEndCommand 3 years ago
Kelebek1 b2a024c42a Remove fake vertex bindings when dynamic state is enabled 3 years ago
ameerj 8e0a70ddcf gl_compute_pipeline: Force context flush when loading shader cache 3 years ago
ameerj 175244e92e gl_graphics_pipeline: Force context flush when loading shader cache 3 years ago
Levi Behunin 2ff6c44168 Move to Clang Format 15 3 years ago
ameerj ee53f833e7 texture_cache: Adjust image view sizes by MSAA samples 3 years ago
FengChen 667f2331d1 video_core: Implement vulkan clear specified channel 3 years ago
Wollnashorn 6b840142b3 video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
Merry 6b50650633 Revert "MemoryManager: use fastmem directly." 3 years ago
Liam 77d98593dc nsight_aftermath_tracker: update for latest Aftermath SDK 3 years ago