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@ -12,6 +12,8 @@ |
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#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
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#include "video_core/host_shaders/vulkan_color_clear_frag_spv.h"
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#include "video_core/host_shaders/vulkan_color_clear_vert_spv.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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@ -69,10 +71,11 @@ constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CRE |
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.bindingCount = static_cast<u32>(TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.size()), |
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.pBindings = TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.data(), |
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}; |
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constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{ |
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT, |
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template <VkShaderStageFlags stageFlags, size_t size> |
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inline constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{ |
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.stageFlags = stageFlags, |
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.offset = 0, |
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.size = sizeof(PushConstants), |
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.size = static_cast<u32>(size), |
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}; |
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constexpr VkPipelineVertexInputStateCreateInfo PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO{ |
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, |
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@ -125,10 +128,8 @@ constexpr VkPipelineMultisampleStateCreateInfo PIPELINE_MULTISAMPLE_STATE_CREATE |
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.alphaToCoverageEnable = VK_FALSE, |
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.alphaToOneEnable = VK_FALSE, |
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}; |
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constexpr std::array DYNAMIC_STATES{ |
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VK_DYNAMIC_STATE_VIEWPORT, |
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VK_DYNAMIC_STATE_SCISSOR, |
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}; |
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constexpr std::array DYNAMIC_STATES{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, |
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VK_DYNAMIC_STATE_BLEND_CONSTANTS}; |
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constexpr VkPipelineDynamicStateCreateInfo PIPELINE_DYNAMIC_STATE_CREATE_INFO{ |
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, |
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.pNext = nullptr, |
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@ -205,15 +206,15 @@ inline constexpr VkSamplerCreateInfo SAMPLER_CREATE_INFO{ |
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}; |
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constexpr VkPipelineLayoutCreateInfo PipelineLayoutCreateInfo( |
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const VkDescriptorSetLayout* set_layout) { |
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const VkDescriptorSetLayout* set_layout, vk::Span<VkPushConstantRange> push_constants) { |
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return VkPipelineLayoutCreateInfo{ |
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, |
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.pNext = nullptr, |
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.flags = 0, |
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.setLayoutCount = 1, |
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.setLayoutCount = (set_layout != nullptr ? 1u : 0u), |
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.pSetLayouts = set_layout, |
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.pushConstantRangeCount = 1, |
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.pPushConstantRanges = &PUSH_CONSTANT_RANGE, |
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.pushConstantRangeCount = push_constants.size(), |
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.pPushConstantRanges = push_constants.data(), |
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}; |
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} |
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@ -302,8 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri |
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device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr); |
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} |
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void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region, |
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const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) { |
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void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) { |
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const VkOffset2D offset{ |
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.x = std::min(dst_region.start.x, dst_region.end.x), |
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.y = std::min(dst_region.start.y, dst_region.end.y), |
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@ -325,6 +325,13 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi |
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.offset = offset, |
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.extent = extent, |
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}; |
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cmdbuf.SetViewport(0, viewport); |
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cmdbuf.SetScissor(0, scissor); |
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} |
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void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region, |
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const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) { |
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BindBlitState(cmdbuf, dst_region); |
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const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) / |
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static_cast<float>(src_size.width); |
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const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) / |
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@ -335,8 +342,6 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi |
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static_cast<float>(src_region.start.y) / |
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static_cast<float>(src_size.height)}, |
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}; |
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cmdbuf.SetViewport(0, viewport); |
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cmdbuf.SetScissor(0, scissor); |
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants); |
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} |
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@ -408,13 +413,20 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, |
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descriptor_pool.Allocator(*one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)}, |
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two_textures_descriptor_allocator{ |
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descriptor_pool.Allocator(*two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)}, |
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one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout( |
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PipelineLayoutCreateInfo(one_texture_set_layout.address()))), |
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two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout( |
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PipelineLayoutCreateInfo(two_textures_set_layout.address()))), |
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one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo( |
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one_texture_set_layout.address(), |
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PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))), |
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two_textures_pipeline_layout( |
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device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo( |
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two_textures_set_layout.address(), |
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PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))), |
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clear_color_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo( |
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nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))), |
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full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)), |
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blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)), |
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blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)), |
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clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)), |
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clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)), |
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), |
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), |
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), |
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@ -553,6 +565,30 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, |
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ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); |
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} |
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void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, |
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const std::array<f32, 4>& clear_color, |
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const Region2D& dst_region) { |
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const BlitImagePipelineKey key{ |
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.renderpass = dst_framebuffer->RenderPass(), |
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.operation = Tegra::Engines::Fermi2D::Operation::BlendPremult, |
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}; |
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const VkPipeline pipeline = FindOrEmplaceClearColorPipeline(key); |
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const VkPipelineLayout layout = *clear_color_pipeline_layout; |
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scheduler.RequestRenderpass(dst_framebuffer); |
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scheduler.Record( |
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[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) { |
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); |
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const std::array blend_color = { |
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(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f, |
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(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f}; |
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cmdbuf.SetBlendConstants(blend_color.data()); |
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BindBlitState(cmdbuf, dst_region); |
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cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color); |
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cmdbuf.Draw(3, 1, 0, 0); |
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}); |
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scheduler.InvalidateState(); |
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} |
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, |
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const ImageView& src_image_view) { |
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const VkPipelineLayout layout = *one_texture_pipeline_layout; |
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@ -728,6 +764,58 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip |
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return *blit_depth_stencil_pipelines.back(); |
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} |
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VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipelineKey& key) { |
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const auto it = std::ranges::find(clear_color_keys, key); |
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if (it != clear_color_keys.end()) { |
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return *clear_color_pipelines[std::distance(clear_color_keys.begin(), it)]; |
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} |
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clear_color_keys.push_back(key); |
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const std::array stages = MakeStages(*clear_color_vert, *clear_color_frag); |
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const VkPipelineColorBlendAttachmentState color_blend_attachment_state{ |
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.blendEnable = VK_TRUE, |
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.srcColorBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR, |
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, |
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.colorBlendOp = VK_BLEND_OP_ADD, |
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_ALPHA, |
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, |
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.alphaBlendOp = VK_BLEND_OP_ADD, |
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, |
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}; |
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const VkPipelineColorBlendStateCreateInfo color_blend_state_generic_create_info{ |
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, |
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.pNext = nullptr, |
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.flags = 0, |
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.logicOpEnable = VK_FALSE, |
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.logicOp = VK_LOGIC_OP_CLEAR, |
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.attachmentCount = 1, |
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.pAttachments = &color_blend_attachment_state, |
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.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, |
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}; |
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clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ |
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, |
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.pNext = nullptr, |
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.flags = 0, |
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.stageCount = static_cast<u32>(stages.size()), |
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.pStages = stages.data(), |
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.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, |
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.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, |
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.pTessellationState = nullptr, |
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.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, |
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.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, |
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.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, |
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.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, |
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.pColorBlendState = &color_blend_state_generic_create_info, |
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, |
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.layout = *clear_color_pipeline_layout, |
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.renderPass = key.renderpass, |
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.subpass = 0, |
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.basePipelineHandle = VK_NULL_HANDLE, |
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.basePipelineIndex = 0, |
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})); |
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return *clear_color_pipelines.back(); |
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} |
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void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass, |
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bool is_target_depth) { |
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if (pipeline) { |
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