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@ -16,6 +16,7 @@ |
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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@ -89,6 +90,7 @@ const Shader::Profile profile{ |
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.xfb_varyings = {}, |
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}; |
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using Shader::Backend::GLASM::EmitGLASM; |
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using Shader::Backend::SPIRV::EmitSPIRV; |
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using Shader::Maxwell::TranslateProgram; |
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using VideoCommon::ComputeEnvironment; |
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@ -151,6 +153,22 @@ void LinkProgram(GLuint program) { |
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} |
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} |
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OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) { |
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OGLAssemblyProgram program; |
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glGenProgramsARB(1, &program.handle); |
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glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB, |
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static_cast<GLsizei>(code.size()), code.data()); |
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if (!Settings::values.renderer_debug) { |
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return program; |
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} |
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const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV)); |
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if (err && *err) { |
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LOG_CRITICAL(Render_OpenGL, "{}", err); |
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LOG_INFO(Render_OpenGL, "{}", code); |
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} |
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return program; |
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} |
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GLenum Stage(size_t stage_index) { |
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switch (stage_index) { |
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case 0: |
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@ -294,13 +312,20 @@ std::unique_ptr<ComputeProgram> ShaderCache::CreateComputeProgram(ShaderPools& p |
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; |
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Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)}; |
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const std::vector<u32> code{EmitSPIRV(profile, program)}; |
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OGLProgram gl_program; |
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gl_program.handle = glCreateProgram(); |
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AddShader(GL_COMPUTE_SHADER, gl_program.handle, code); |
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LinkProgram(gl_program.handle); |
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OGLAssemblyProgram asm_program; |
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OGLProgram source_program; |
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if (device.UseAssemblyShaders()) { |
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const std::string code{EmitGLASM(profile, program)}; |
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asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV); |
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} else { |
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const std::vector<u32> code{EmitSPIRV(profile, program)}; |
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source_program.handle = glCreateProgram(); |
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AddShader(GL_COMPUTE_SHADER, source_program.handle, code); |
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LinkProgram(source_program.handle); |
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} |
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return std::make_unique<ComputeProgram>(texture_cache, buffer_cache, gpu_memory, kepler_compute, |
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program_manager, std::move(gl_program), program.info); |
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program_manager, program.info, |
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std::move(source_program), std::move(asm_program)); |
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} |
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} // namespace OpenGL
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