4078 Commits (5cc292ac3ce86e62ef7d89877f61e69cc6f069e7)

Author SHA1 Message Date
ReinUsesLisp b6cafd5c88 vk_swapchain: Add support for swapping sRGB 6 years ago
ReinUsesLisp b377e0c75c maxwell_3d: Add tessellation tess level registers 6 years ago
ReinUsesLisp cac31c3fbb maxwell_3d: Add tessellation mode register 6 years ago
ReinUsesLisp c69c5be931 maxwell_3d: Add patch vertices register 6 years ago
ReinUsesLisp 959ac10dc8 shader_bytecode: Remove corrupted character 6 years ago
ReinUsesLisp 94a911d619 texture_cache/surface_base: Fix out of bounds texture views 6 years ago
ReinUsesLisp e57b57cdbc gl_framebuffer_cache: Optimize framebuffer key 6 years ago
ReinUsesLisp da1bef3a85 gl_rasterizer: Re-enable framebuffer cache for clear buffers 6 years ago
ReinUsesLisp d4ada20e67 renderer_opengl: Make ScreenRectVertex's constructor constexpr 6 years ago
ReinUsesLisp 9b6d302900 renderer_opengl: Remove C casts 6 years ago
ReinUsesLisp 7db2bbcb12 renderer_opengl: Use explicit binding for presentation shaders 6 years ago
ReinUsesLisp 339cf19cd8 renderer_opengl: Drop macros for message decorations 6 years ago
ReinUsesLisp e132f0fddd renderer_opengl: Move static definitions to anonymous namespace 6 years ago
ReinUsesLisp 08e6173296 renderer_opengl: Move commentaries to header file 6 years ago
Lioncash ab484b42b9 video_core/gpu_thread: Tidy up SwapBuffers() 6 years ago
Lioncash 70eebf7ba8 video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() 6 years ago
Lioncash 40aa442a35 video_core/const_buffer_locker: Remove unused includes 6 years ago
Lioncash 3f27987dcc video_core/const_buffer_locker: Remove #pragma once from cpp file 6 years ago
Lioncash ad85ba53dd core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class 6 years ago
Lioncash 7110e6a128 core/memory: Migrate over GetPointer() 6 years ago
Lioncash e04aeb9531 core: Prepare various classes for memory read/write migration 6 years ago
ReinUsesLisp c769397a9a gl_shader_decompiler: Fix casts from fp32 to f16 6 years ago
ReinUsesLisp b326331a1f gl_device: Deduce indexing bug from device instead of heuristic 6 years ago
ReinUsesLisp f2cf4f8ce7 gl_texture_cache: Apply sRGB on blits 6 years ago
bunnei 17f57e4fed gpu_thread: Don't spin wait if there are no GPU commands. 6 years ago
ReinUsesLisp d91f11ca92 gl_device: Reserve base bindings on limited devices 6 years ago
ReinUsesLisp fb6a01233f gl_state: Skip null texture binds 6 years ago
ReinUsesLisp d892e6789a gl_rasterizer: Disable compute shaders on Intel 6 years ago
ReinUsesLisp 2726dca44c gl_shader_cache: Hack shared memory size 6 years ago
ReinUsesLisp a52b0f1874 gl_shader_decompiler: Normalize image bindings 6 years ago
ReinUsesLisp 99ed7e5128 gl_shader_decompiler: Normalize cbuf bindings 6 years ago
ReinUsesLisp 54b16fb27a gl_rasterizer: Add missing cbuf counter reset on compute 6 years ago
ReinUsesLisp 0ecd1a227d gl_shader_cache: Remove dynamic BaseBinding specialization 6 years ago
ReinUsesLisp 5f6a589d63 video_core: Unify ProgramType and ShaderStage into ShaderType 6 years ago
ReinUsesLisp 2930400adc gl_rasterizer: Bind graphics images to draw commands 6 years ago
ReinUsesLisp 46ad4bd297 gl_shader_cache: Specialize local memory size for compute shaders 6 years ago
ReinUsesLisp 1669dfa793 gl_shader_cache: Specialize shared memory size 6 years ago
ReinUsesLisp b0b505984d gl_shader_cache: Specialize shader workgroup 6 years ago
ReinUsesLisp b12a7dbace shader/texture: Handle TLDS texture type mismatches 6 years ago
ReinUsesLisp 77f86f48ac shader/texture: Deduce texture buffers from locker 6 years ago
ReinUsesLisp 1b9c21529a buffer_cache: Remove brace initialized for objects with default constructor 6 years ago
Fernando Sahmkow d465d14f97 Texture_Cache: Redo invalid Surfaces handling. 6 years ago
ReinUsesLisp d9a22880f5 shader/other: Reduce DEPBAR log severity 6 years ago
ReinUsesLisp 68cdb253db gl_shader_gen: Apply default value to gl_Position 6 years ago
Fernando Sahmkow 3a54e5978b Shader_IR: Address Feedback 6 years ago
ReinUsesLisp ccb87410ae format_lookup_table: Address feedback 6 years ago
ReinUsesLisp c884dc8af2 texture_cache: Use a table instead of switch for texture formats 6 years ago
ReinUsesLisp c6afe25477 texture_cache: Drop abstracted ComponentType 6 years ago
greggameplayer d60bce4edd correct the implementation of RGBA16UI 6 years ago
Fernando Sahmkow 206d13c987 Shader_IR: Implement TXD instruction. 6 years ago