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@ -62,9 +62,7 @@ void main() { |
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} |
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)"; |
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/**
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* Vertex structure that the drawn screen rectangles are composed of. |
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*/ |
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/// Vertex structure that the drawn screen rectangles are composed of.
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struct ScreenRectVertex { |
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ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) { |
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position[0] = x; |
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@ -138,9 +136,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { |
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prev_state.Apply(); |
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} |
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/**
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* Loads framebuffer from emulated memory into the active OpenGL texture. |
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*/ |
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) { |
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// Framebuffer orientation handling
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framebuffer_transform_flags = framebuffer.transform_flags; |
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@ -181,19 +176,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf |
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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} |
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/**
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* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can |
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* be 1x1 but will stretch across whatever it's rendered on. |
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*/ |
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void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, |
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const TextureInfo& texture) { |
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const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r}; |
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glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data); |
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} |
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/**
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* Initializes the OpenGL state and creates persistent objects. |
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*/ |
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void RendererOpenGL::InitOpenGLObjects() { |
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glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, |
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0.0f); |
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@ -351,9 +339,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, |
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state.Apply(); |
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} |
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/**
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* Draws the emulated screens to the emulator window. |
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*/ |
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void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { |
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if (renderer_settings.set_background_color) { |
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// Update background color before drawing
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@ -381,7 +366,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { |
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m_current_frame++; |
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} |
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/// Updates the framerate
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void RendererOpenGL::UpdateFramerate() {} |
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void RendererOpenGL::CaptureScreenshot() { |
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@ -495,7 +479,6 @@ bool RendererOpenGL::Init() { |
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return true; |
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} |
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/// Shutdown the renderer
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void RendererOpenGL::ShutDown() {} |
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} // namespace OpenGL
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