4078 Commits (5cc292ac3ce86e62ef7d89877f61e69cc6f069e7)

Author SHA1 Message Date
Lioncash e481a676de maxwell_3d: Make dirty_pointers private 6 years ago
ReinUsesLisp 1692dab134 gl_state: Implement PROGRAM_POINT_SIZE 6 years ago
Lioncash 6ab1c2a461 renderer_opengl/utils: Remove unused header inclusions 6 years ago
Lioncash 0cb80ac6dc renderer_opengl/utils: Forward declare private structs 6 years ago
ReinUsesLisp dcde4b9186 gl_texture_cache: Use local variables to simplify DownloadTexture 6 years ago
ReinUsesLisp 50e0bb04b3 gl_texture_cache: Fix format for RGBX16F 6 years ago
ReinUsesLisp 549ddc898e gl_texture_cache: Use Snorm internal format for RG8S 6 years ago
ReinUsesLisp d45f4d62fb gl_texture_cache: Use Snorm internal format for ABGR8S 6 years ago
Lioncash a4792176ce control_flow: Silence -Wreorder warning for CFGRebuildState 6 years ago
Lioncash b3810c5a5f gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant 6 years ago
Lioncash f0ed92d90d gl_shader_cache: std::move entries in CachedShader constructor 6 years ago
Lioncash 15b0cdd6bb gl_shader_cache: Remove unused entries variable in BuildShader() 6 years ago
ReinUsesLisp f47fdb4b09 vk_texture_cache: Implement generic texture cache on Vulkan 6 years ago
ReinUsesLisp 6fd13dc3b8 texture_cache/surface_params: Make GetNumLayers public 6 years ago
Rodrigo Locatti e5f1158dac vk_compute_pass: Address feedback 6 years ago
ReinUsesLisp 18c91ef3e2 maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver 6 years ago
ReinUsesLisp 6d7d0e48ad shader_ir/texture: Simplify AOFFI code 6 years ago
ReinUsesLisp 5fbd305638 shader_ir/memory: Implement u16 and u8 for STG and LDG 6 years ago
ReinUsesLisp 832dd7920a vk_compute_pass: Add compute passes to emulate missing Vulkan features 6 years ago
ReinUsesLisp 0961937585 vk_shader_util: Add helper to build SPIR-V shaders 6 years ago
ReinUsesLisp 8db329bb9e vk_pipeline_cache: Initial implementation 6 years ago
ReinUsesLisp 2c7928f71a vk_graphics_pipeline: Initial implementation 6 years ago
ReinUsesLisp e89b88bf80 vk_compute_pipeline: Initial implementation 6 years ago
ReinUsesLisp 836580aada vk_pipeline_cache: Add file and define descriptor update template filler 6 years ago
ReinUsesLisp a067862bd3 fixed_pipeline_state: Add depth clamp 6 years ago
ReinUsesLisp 3b5cccbf0b vk_rasterizer: Add placeholder 6 years ago
ReinUsesLisp cdf40c8694 vk_renderpass_cache: Initial implementation 6 years ago
ReinUsesLisp 09e775bfe0 vk_update_descriptor: Initial implementation 6 years ago
ReinUsesLisp b6476ed501 vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache 6 years ago
ReinUsesLisp f0573c5b5d vk_memory_manager: Misc changes 6 years ago
ReinUsesLisp 5d4412443e vk_buffer_cache: Temporarily remove buffer cache 6 years ago
Fernando Sahmkow 591d53e1c3 Shader_IR: Address Feedback 6 years ago
Fernando Sahmkow 501d87c82b Shader_IR: Implement TXD Array. 6 years ago
Rodrigo Locatti c7ef4c32e3 Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp 6 years ago
ReinUsesLisp 9328c4be0b yuzu: Remove Maxwell debugger 6 years ago
ReinUsesLisp e3713ec645 vk_descriptor_pool: Initial implementation 6 years ago
Fernando Sahmkow a4d446291d Shader_IR: add the ability to amend code in the shader ir. 6 years ago
Rodrigo Locatti 00ebed081e vk_image: Avoid unnecesary equals 6 years ago
Markus Wick 4bdaebe33e video_core: Block in WaitFence. 6 years ago
Rodrigo Locatti a38fec0721 vk_staging_buffer_pool: Initialize last epoch to zero 6 years ago
ReinUsesLisp baaef2d12a gl_rasterizer: Allow rendering without fragment shader 6 years ago
ReinUsesLisp 3f151e2d31 vk_staging_buffer_pool: Add a staging pool for temporary operations 6 years ago
ReinUsesLisp 5721e2cbae vk_image: Add an image object abstraction 6 years ago
ReinUsesLisp 4c69a886df fixed_pipeline_state: Define symetric operator!= and mark as noexcept 6 years ago
ReinUsesLisp 46b7e6df1e fixed_pipeline_state: Define structure and loaders 6 years ago
ReinUsesLisp 9d9c29a986 maxwell_3d: Add depth bounds registers 6 years ago
ReinUsesLisp e2392c01a7 maxwell_to_gl: Implement missing primitive topologies 6 years ago
Fernando Sahmkow 7b2a50efdc Texture Cache: Improve documentation 6 years ago
Fernando Sahmkow 2882099653 Texture Cache: Address Feedback 6 years ago
Fernando Sahmkow dab454a72b Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 6 years ago