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vk_buffer_cache: Temporarily remove buffer cache
vk_buffer_cache: Temporarily remove buffer cache
This is intended for a follow up commit to avoid circular dependencies.nce_cpp
2 changed files with 0 additions and 226 deletions
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122src/video_core/renderer_vulkan/vk_buffer_cache.cpp
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104src/video_core/renderer_vulkan/vk_buffer_cache.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <memory>
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#include <optional>
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#include <tuple>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "core/memory.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_stream_buffer.h"
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namespace Vulkan { |
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CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset, |
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std::size_t alignment, u8* host_ptr) |
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: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset}, |
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alignment{alignment} {} |
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VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager, |
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Memory::Memory& cpu_memory_, |
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VideoCore::RasterizerInterface& rasterizer, const VKDevice& device, |
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VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size) |
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: RasterizerCache{rasterizer}, tegra_memory_manager{tegra_memory_manager}, cpu_memory{ |
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cpu_memory_} { |
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const auto usage = vk::BufferUsageFlagBits::eVertexBuffer | |
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vk::BufferUsageFlagBits::eIndexBuffer | |
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vk::BufferUsageFlagBits::eUniformBuffer; |
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const auto access = vk::AccessFlagBits::eVertexAttributeRead | vk::AccessFlagBits::eIndexRead | |
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vk::AccessFlagBits::eUniformRead; |
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stream_buffer = |
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std::make_unique<VKStreamBuffer>(device, memory_manager, scheduler, size, usage, access, |
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vk::PipelineStageFlagBits::eAllCommands); |
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buffer_handle = stream_buffer->GetBuffer(); |
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} |
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VKBufferCache::~VKBufferCache() = default; |
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u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignment, bool cache) { |
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const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)}; |
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ASSERT_MSG(cpu_addr, "Invalid GPU address"); |
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// Cache management is a big overhead, so only cache entries with a given size.
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// TODO: Figure out which size is the best for given games.
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cache &= size >= 2048; |
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u8* const host_ptr{cpu_memory.GetPointer(*cpu_addr)}; |
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if (cache) { |
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const auto entry = TryGet(host_ptr); |
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if (entry) { |
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if (entry->GetSize() >= size && entry->GetAlignment() == alignment) { |
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return entry->GetOffset(); |
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} |
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Unregister(entry); |
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} |
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} |
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AlignBuffer(alignment); |
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const u64 uploaded_offset = buffer_offset; |
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if (host_ptr == nullptr) { |
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return uploaded_offset; |
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} |
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std::memcpy(buffer_ptr, host_ptr, size); |
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buffer_ptr += size; |
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buffer_offset += size; |
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if (cache) { |
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auto entry = std::make_shared<CachedBufferEntry>(*cpu_addr, size, uploaded_offset, |
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alignment, host_ptr); |
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Register(entry); |
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} |
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return uploaded_offset; |
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} |
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u64 VKBufferCache::UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment) { |
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AlignBuffer(alignment); |
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std::memcpy(buffer_ptr, raw_pointer, size); |
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const u64 uploaded_offset = buffer_offset; |
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buffer_ptr += size; |
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buffer_offset += size; |
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return uploaded_offset; |
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} |
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std::tuple<u8*, u64> VKBufferCache::ReserveMemory(std::size_t size, u64 alignment) { |
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AlignBuffer(alignment); |
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u8* const uploaded_ptr = buffer_ptr; |
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const u64 uploaded_offset = buffer_offset; |
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buffer_ptr += size; |
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buffer_offset += size; |
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return {uploaded_ptr, uploaded_offset}; |
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} |
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void VKBufferCache::Reserve(std::size_t max_size) { |
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bool invalidate; |
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std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer->Reserve(max_size); |
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buffer_offset = buffer_offset_base; |
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if (invalidate) { |
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InvalidateAll(); |
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} |
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} |
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void VKBufferCache::Send() { |
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stream_buffer->Send(buffer_offset - buffer_offset_base); |
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} |
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void VKBufferCache::AlignBuffer(std::size_t alignment) { |
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// Align the offset, not the mapped pointer
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const u64 offset_aligned = Common::AlignUp(buffer_offset, alignment); |
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buffer_ptr += offset_aligned - buffer_offset; |
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buffer_offset = offset_aligned; |
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} |
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} // namespace Vulkan
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