4078 Commits (5cc292ac3ce86e62ef7d89877f61e69cc6f069e7)

Author SHA1 Message Date
Nguyen Dac Nam 090dd95c05 shader_decompiler: only add StorageImageReadWithoutFormat when available 6 years ago
bunnei 638252e316 video_core: memory_manager: Flush/invalidate asynchronously on Unmap. 6 years ago
Nguyen Dac Nam 102d52ad68 shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam 1ed0d4faea vk_device: setup shaderStorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam d285fae01a vk_device: add check for shaderStorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam a57853e085 shader_conversion: I2F : add Assert for case src_size is Short 6 years ago
Nguyen Dac Nam 92153118ab fix warning 6 years ago
Nguyen Dac Nam 84fc48b0eb clang-format fix 6 years ago
Nguyen Dac Nam 0d9361d21f shader_conversion: add conversion I2F for Short 6 years ago
Nguyen Dac Nam c9448bc5ba vk_shader: add Capability StorageImageReadWithoutFormat 6 years ago
Nguyen Dac Nam c646835eb0 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies) 6 years ago
Nguyen Dac Nam 85e76831a1 fixups mistake auto commit. 6 years ago
Nguyen Dac Nam 418b7ffb21 Update code structure 6 years ago
Nguyen Dac Nam af67c90eca add vertex UnsignedInt size RGBA 6 years ago
Nguyen Dac Nam 2058556671 add eBc2SrgbBlock to formats 6 years ago
Nguyen Dac Nam 6d36df9e5d vulkan: add DXT23_SRGB 6 years ago
Nguyen Dac Nam fa641bf689 renderer_vulkan: Add the rest of case for TryConvertBorderColor 6 years ago
ReinUsesLisp 505f30fdaf texture_cache: Implement layered framebuffer attachments 6 years ago
ReinUsesLisp 6385b93c8d vk_shader_decompiler: Implement Layer output attribute 6 years ago
ReinUsesLisp b4bd0c57e4 texture_cache: Avoid matches in 3D textures 6 years ago
ReinUsesLisp 4fd155c282 surface_base: Implement texture buffer flushes 6 years ago
bunnei f382179d47 Revert "video_core: memory_manager: Use GPU interface for cache functions." 6 years ago
ReinUsesLisp f3255c3598 texture: Implement R32I 6 years ago
ReinUsesLisp f37f4e76d6 shader/texture: Allow 2D shadow arrays and simplify code 6 years ago
ReinUsesLisp 518a6182f9 maxwell_3d: Unify draw methods 6 years ago
ReinUsesLisp 4364492b95 query_cache: Address feedback 6 years ago
ReinUsesLisp 80fff282df query_cache: Fix ambiguity in CacheAddr getter 6 years ago
ReinUsesLisp 748a3cd69d query_cache: Add a recursive mutex for concurrent usage 6 years ago
ReinUsesLisp aaf68dc10b vk_query_cache: Implement generic query cache on Vulkan 6 years ago
ReinUsesLisp 1b2a6980f5 query_cache: Abstract OpenGL implementation 6 years ago
ReinUsesLisp d8a42816d7 gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp 339a227a5e gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp 9d7d67501f gl_rasterizer: Sort method declarations 6 years ago
ReinUsesLisp 7129efe9b2 gl_rasterizer: Add queued commands counter 6 years ago
ReinUsesLisp 11206f8a28 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
ReinUsesLisp 3603c2f559 gl_resource_manager: Add managed query class 7 years ago
ReinUsesLisp 8449d0cf4e gl_rasterizer: Use the least generic OpenGL draw function possible 6 years ago
ReinUsesLisp 072a0bff5e vk_shader_decompiler: Fix vertex id and instance id 6 years ago
Fernando Sahmkow 2dd9d660e3 GPU: Address Feedback. 6 years ago
Fernando Sahmkow 04c3213a01 GPU: Implement GPU Clock correctly. 6 years ago
Fernando Sahmkow 8137fb8981 Maxwell3D: Correct query reporting. 6 years ago
bunnei fc246fd1a2 gpu_thread: Use MPSCQueue for GPU commands. 6 years ago
bunnei f28ab9626e video_core: memory_manager: Use GPU interface for cache functions. 6 years ago
ReinUsesLisp 389cb51a33 shader/decode: Fix constant buffer offsets 6 years ago
ReinUsesLisp 48a1e6461b maxwell_to_gl: Implement R8G8_USCALED 6 years ago
ReinUsesLisp e98ec35845 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 6 years ago
ReinUsesLisp c2ecaf376b vk_rasterizer: Use noexcept variants of std::bitset 6 years ago
ReinUsesLisp 3c7276cd1a gl_rasterizer: Implement GL_POINT_SPRITE 6 years ago
ReinUsesLisp 1eef76d7b6 maxwell_3d: Fix stencil back mask 6 years ago
ReinUsesLisp 4f5791e529 shader: Remove curly braces initializers on shared pointers 6 years ago