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gl_texture_cache: Apply sRGB on blits

glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this
depending on the target surface pixel format.
nce_cpp
ReinUsesLisp 6 years ago
parent
commit
f2cf4f8ce7
  1. 1
      src/video_core/renderer_opengl/gl_texture_cache.cpp

1
src/video_core/renderer_opengl/gl_texture_cache.cpp

@ -488,6 +488,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
OpenGLState state;
state.draw.read_framebuffer = src_framebuffer.handle;
state.draw.draw_framebuffer = dst_framebuffer.handle;
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
state.AllDirty();
state.Apply();

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