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gl_state: Skip null texture binds

glBindTextureUnit doesn't support null textures. Skip binding these.
nce_cpp
ReinUsesLisp 6 years ago
parent
commit
fb6a01233f
  1. 6
      src/video_core/renderer_opengl/gl_state.cpp

6
src/video_core/renderer_opengl/gl_state.cpp

@ -420,7 +420,11 @@ void OpenGLState::ApplyTextures() {
const std::size_t size = std::size(textures);
for (std::size_t i = 0; i < size; ++i) {
if (UpdateValue(cur_state.textures[i], textures[i])) {
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
// BindTextureUnit doesn't support binding null textures, skip those binds.
// TODO(Rodrigo): Stop using null textures
if (textures[i] != 0) {
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
}
}
}
}

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