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@ -24,7 +24,9 @@ |
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namespace OpenGL { |
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static const char vertex_shader[] = R"( |
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namespace { |
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constexpr char vertex_shader[] = R"( |
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#version 150 core
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in vec2 vert_position; |
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@ -47,7 +49,7 @@ void main() { |
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} |
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)"; |
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static const char fragment_shader[] = R"( |
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constexpr char fragment_shader[] = R"( |
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#version 150 core
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in vec2 frag_tex_coord; |
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@ -82,18 +84,77 @@ struct ScreenRectVertex { |
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* The projection part of the matrix is trivial, hence these operations are represented |
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* by a 3x2 matrix. |
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*/ |
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static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) { |
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std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) { |
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std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
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// clang-format off
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matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; |
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matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; |
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matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; |
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matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; |
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// Last matrix row is implicitly assumed to be [0, 0, 1].
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// clang-format on
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return matrix; |
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} |
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const char* GetSource(GLenum source) { |
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#define RET(s) \
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case GL_DEBUG_SOURCE_##s: \ |
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return #s |
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switch (source) { |
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RET(API); |
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RET(WINDOW_SYSTEM); |
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RET(SHADER_COMPILER); |
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RET(THIRD_PARTY); |
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RET(APPLICATION); |
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RET(OTHER); |
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default: |
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UNREACHABLE(); |
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return "Unknown source"; |
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} |
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#undef RET
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} |
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const char* GetType(GLenum type) { |
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#define RET(t) \
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case GL_DEBUG_TYPE_##t: \ |
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return #t |
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switch (type) { |
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RET(ERROR); |
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RET(DEPRECATED_BEHAVIOR); |
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RET(UNDEFINED_BEHAVIOR); |
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RET(PORTABILITY); |
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RET(PERFORMANCE); |
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RET(OTHER); |
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RET(MARKER); |
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default: |
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UNREACHABLE(); |
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return "Unknown type"; |
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} |
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#undef RET
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} |
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void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, |
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const GLchar* message, const void* user_param) { |
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const char format[] = "{} {} {}: {}"; |
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const char* const str_source = GetSource(source); |
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const char* const str_type = GetType(type); |
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switch (severity) { |
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case GL_DEBUG_SEVERITY_HIGH: |
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LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message); |
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break; |
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case GL_DEBUG_SEVERITY_MEDIUM: |
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LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message); |
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break; |
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case GL_DEBUG_SEVERITY_NOTIFICATION: |
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case GL_DEBUG_SEVERITY_LOW: |
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LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); |
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break; |
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} |
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} |
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} // Anonymous namespace
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system) |
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: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {} |
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@ -402,63 +463,6 @@ void RendererOpenGL::CaptureScreenshot() { |
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renderer_settings.screenshot_requested = false; |
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} |
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static const char* GetSource(GLenum source) { |
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#define RET(s) \
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case GL_DEBUG_SOURCE_##s: \ |
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return #s |
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switch (source) { |
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RET(API); |
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RET(WINDOW_SYSTEM); |
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RET(SHADER_COMPILER); |
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RET(THIRD_PARTY); |
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RET(APPLICATION); |
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RET(OTHER); |
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default: |
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UNREACHABLE(); |
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return "Unknown source"; |
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} |
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#undef RET
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} |
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static const char* GetType(GLenum type) { |
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#define RET(t) \
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case GL_DEBUG_TYPE_##t: \ |
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return #t |
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switch (type) { |
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RET(ERROR); |
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RET(DEPRECATED_BEHAVIOR); |
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RET(UNDEFINED_BEHAVIOR); |
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RET(PORTABILITY); |
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RET(PERFORMANCE); |
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RET(OTHER); |
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RET(MARKER); |
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default: |
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UNREACHABLE(); |
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return "Unknown type"; |
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} |
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#undef RET
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} |
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static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, |
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GLsizei length, const GLchar* message, const void* user_param) { |
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const char format[] = "{} {} {}: {}"; |
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const char* const str_source = GetSource(source); |
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const char* const str_type = GetType(type); |
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switch (severity) { |
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case GL_DEBUG_SEVERITY_HIGH: |
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LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message); |
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break; |
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case GL_DEBUG_SEVERITY_MEDIUM: |
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LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message); |
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break; |
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case GL_DEBUG_SEVERITY_NOTIFICATION: |
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case GL_DEBUG_SEVERITY_LOW: |
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LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); |
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break; |
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} |
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} |
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bool RendererOpenGL::Init() { |
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Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window}; |
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