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@ -416,12 +416,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { |
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glClear(GL_COLOR_BUFFER_BIT); |
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// Set projection matrix
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std::array<GLfloat, 3 * 2> ortho_matrix = |
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MakeOrthographicMatrix((float)layout.width, (float)layout.height); |
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const std::array ortho_matrix = |
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MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); |
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glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data()); |
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DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top, |
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(float)screen.GetWidth(), (float)screen.GetHeight()); |
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DrawScreenTriangles(screen_info, static_cast<float>(screen.left), |
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static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()), |
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static_cast<float>(screen.GetHeight())); |
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m_current_frame++; |
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} |
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