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renderer_opengl: Remove C casts

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
9b6d302900
  1. 9
      src/video_core/renderer_opengl/renderer_opengl.cpp

9
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -416,12 +416,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glClear(GL_COLOR_BUFFER_BIT);
// Set projection matrix
std::array<GLfloat, 3 * 2> ortho_matrix =
MakeOrthographicMatrix((float)layout.width, (float)layout.height);
const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
(float)screen.GetWidth(), (float)screen.GetHeight());
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
static_cast<float>(screen.GetHeight()));
m_current_frame++;
}

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