2112 Commits (1d41ebf29e971a7880b92abf2a697c5b6ec1fed6)

Author SHA1 Message Date
FernandoS27 1d41ebf29e Properly Implemented TXQ Instruction 7 years ago
Frederic L d2dd9cfc1d Eliminated unnessessary memory allocation and copy (#1702) 7 years ago
ReinUsesLisp b39ae68211 gl_rasterizer: Remove default clip distance 7 years ago
Rodolfo Bogado 01a35d1e38 drop support for non separate alpha as it seems to cause issues in some games 7 years ago
Rodolfo Bogado 23a2acdf61 fix sampler configuration, thanks to Marcos for his investigation 7 years ago
Rodolfo Bogado 8aaee278c2 small type fix 7 years ago
Rodolfo Bogado a6fbb1ec16 small fix for alphaToOne bit location 7 years ago
Rodolfo Bogado f53a271874 fix for gcc compilation 7 years ago
Rodolfo Bogado 00ae363ad5 add AlphaToCoverage and AlphaToOne 7 years ago
Rodolfo Bogado bb20c5b8a0 add support for fragment_color_clamp 7 years ago
Rodolfo Bogado 1c8c80f8dd add missing MirrorOnceBorder support where supported 7 years ago
Rodolfo Bogado f97144ea95 set border color not depending on the wrap mode 7 years ago
Rodolfo Bogado b85b478d33 set default value for point size register 7 years ago
Rodolfo Bogado bcf804a44e fix viewport and scissor behavior 7 years ago
Frederic Laing 9d588877ef textures/decoders: Replace magic numbers 7 years ago
Frederic Laing 8dcfc75e4e textures/decoders: Minor cleanup 7 years ago
Frederic Laing fc8fa005b7 gl_rasterizer_chache: Minor cleanup 7 years ago
Lioncash 583e1bd5eb video_core/renderer_base: Remove GL include from the renderer base class files 7 years ago
Frederic L 56a27afdea gl_rasterizer: Minor cleanup 7 years ago
Lioncash 940b24a84b gl_state: Amend compilation warnings 7 years ago
greggameplayer ec188ec832 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
Rodolfo Bogado 2cd792b3cf Use core extensions when available to set max anisotropic filtering level 7 years ago
Rodolfo Bogado 32412d2a33 Improve state management by splitting some of the states id separated function to avoid a full apply overhead 7 years ago
Rodolfo Bogado a7c68376fe Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 7 years ago
Rodolfo Bogado 6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 7 years ago
FernandoS27 2db82d4c09 Improved GPU Caches lookup Speed 7 years ago
ReinUsesLisp e915947a0a gl_shader_decompiler: Guard out of bound geometry shader input reads 7 years ago
Frederic Laing e374638ff2 gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 7 years ago
Frederic Laing b1d82f91b8 gl_rasterizer: Fix compiler warnings 7 years ago
Lioncash b182af1e9b rasterizer_cache: Remove reliance on the System singleton 7 years ago
Lioncash 8280ddfd1c rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 7 years ago
Lioncash 7364c759a5 gl_resource_manager: Amend clang-format discrepancies 7 years ago
FernandoS27 aea243d21e Correct issue where texturelod could not be applied to 2darrayshadow 7 years ago
FernandoS27 df2eb1cfdb Implement 3 coordinate array in TEXS instruction 7 years ago
Markus Wick 755aa28572 gl_rasterizer: Skip VAO binding if the state is clean. 7 years ago
Markus Wick 29d148c063 gl_rasterizer: Split VAO and VB setup functions. 7 years ago
Markus Wick 6546a1aa88 gl_rasterizer_cache: Add profiles for Copy and Blit. 7 years ago
Markus Wick 6bd55db4ca gl_resource_manager: Profile creation and deletion. 7 years ago
Markus Wick a485e5210c gl_stream_buffer: Profile orphaning of stream buffer. 7 years ago
Markus Wick 4da1b985fd gl_resource_manager: Split implementations in .cpp file. 7 years ago
Rodolfo Bogado 92d9f97224 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 7 years ago
Rodolfo Bogado fbd0d677a3 Implement multi-target viewports and blending 7 years ago
greggameplayer 8886cfe261 correct syntax 7 years ago
FernandoS27 82d04c5e99 Fix ASTC Decompressor to support depth parameter 7 years ago
bunnei 938dd94181 memory_manager: Do not MapBufferEx over already in use memory. 7 years ago
FernandoS27 fe596b4c6e Fix ASTC formats 7 years ago
FernandoS27 493bb10cce Implemented ASTC 5x5 7 years ago
FernandoS27 d125512225 Implement Cube Arrays 7 years ago
bunnei 42b74a5e41 maxwell_3d: Restructure macro upload to use a single macro code memory. 7 years ago
greggameplayer 39efd5a7f0 Implement SurfaceTarget Texture2DArray 7 years ago