2112 Commits (1d41ebf29e971a7880b92abf2a697c5b6ec1fed6)

Author SHA1 Message Date
ReinUsesLisp f1dff1c269 gl_shader_decompiler: Implement geometry shaders 7 years ago
ReinUsesLisp 917f077007 video_core: Allow LabelGLObject to use extra info on any object 7 years ago
ReinUsesLisp 46214933c9 gl_rasterizer: Fixup undefined behaviour in SetupDraw 7 years ago
FernandoS27 57301b3e1d Implemented Depth Compare and Shadow Samplers 7 years ago
bunnei 26348d6ebb fermi_2d: Implement simple copies with AccelerateSurfaceCopy. 7 years ago
bunnei 6a6aa35a70 gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. 7 years ago
bunnei 93822473f7 gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. 7 years ago
ReinUsesLisp db80264fae gl_rasterizer: Implement quads topology 7 years ago
FernandoS27 c6978b43b3 Implemented Texture Processing Modes in TEXS and TLDS 7 years ago
ReinUsesLisp f4a4427ff3 gl_rasterizer: Fixup unassigned point sizes 7 years ago
bunnei 0e020d2fee gl_rasterizer_cache: Fixes to how we do render to cubemap. 7 years ago
bunnei 2d8977768f gl_rasterizer_cache: Add check for array rendering to cubemap texture. 7 years ago
bunnei 84375d04ee gl_rasterizer_cache: Implement render to cubemap. 7 years ago
bunnei 977f2bafa7 gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. 7 years ago
bunnei dcc44650fe gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. 7 years ago
bunnei 5b1e1c081e gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. 7 years ago
bunnei b0fded32c6 gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. 7 years ago
bunnei 036c50c9a3 gl_rasterizer_cache: Track texture target and depth in the cache. 7 years ago
bunnei 09de119f10 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 7 years ago
bunnei 08d7415a8a gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 7 years ago
raven02 7cb5586653 Fix trailing whitespace 7 years ago
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 7 years ago
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 7 years ago
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing 7 years ago
David e0c63533ab Added glObjectLabels for renderdoc for textures and shader programs (#1384) 7 years ago
greggameplayer 5d3bc9c9b0 correct BC6H 7 years ago
Lioncash c22d6203a9 gl_state: Remove unused type alias 7 years ago
Lioncash 02106208f8 shader_bytecode: Lay out the Ipa-related enums better 7 years ago
Lioncash d8cbbfb8ea shader_bytecode: Make operator== and operator!= of IpaMode const qualified 7 years ago
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 7 years ago
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 7 years ago
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 7 years ago
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 7 years ago
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 7 years ago
Lioncash 770efb87b8 gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() 7 years ago
Subv c865df9ca7 RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. 7 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 7 years ago
Markus Wick da98f8c157 gl_rasterizer: Fix StartAddress handling with indexed draw calls. 7 years ago
FernandoS27 b7be8be9ee Implemented Internal Flags 7 years ago
Lioncash 8a6bc44751 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 7 years ago
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 7 years ago
FernandoS27 81fd967a27 Implemented CSETP 7 years ago
FernandoS27 9cdcf964b5 Implemented Control Codes 7 years ago
FernandoS27 90ffde0a90 Added asserts for texture misc modes to texture instructions 7 years ago
FernandoS27 dc2a597dc8 Added texture misc modes to texture instructions 7 years ago
raven02 da0fb4d371 Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) 7 years ago
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 7 years ago
raven02 8cf6772150 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 7 years ago
Subv 415fd53a49 Shaders: Implemented multiple-word loads and stores to and from attribute memory. 7 years ago
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 7 years ago