2112 Commits (1d41ebf29e971a7880b92abf2a697c5b6ec1fed6)

Author SHA1 Message Date
bunnei fa24c17b95 decoders: Introduce functions for un/swizzling subrects. 7 years ago
bunnei 6a6fbb1478 GPU: Invalidate destination address of kepler_memory writes. 7 years ago
bunnei e3fdb2ff4b fermi_2d: Add support for more accurate surface copies. 7 years ago
ReinUsesLisp 57b3166673 gl_shader_decompiler: Implement PBK and BRK 7 years ago
FernandoS27 efa39b1b35 Clang format and other fixes 7 years ago
FernandoS27 c841b2ec48 Implement Reinterpret Surface, to accurately blit 3D textures 7 years ago
FernandoS27 893e144b02 Implement GetInRange in the Rasterizer Cache 7 years ago
FernandoS27 1469c546c3 Implement 3D Textures 7 years ago
bunnei 898c5576b5 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 7 years ago
bunnei a205f5a4df gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 7 years ago
bunnei 30c357b12b gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 7 years ago
bunnei b1c31be284 config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. 7 years ago
bunnei b3ee8ceca5 rasterizer_cache: Refactor to support in-order flushing. 7 years ago
bunnei f5df68346c gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. 7 years ago
bunnei 5084ec9509 gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. 7 years ago
bunnei 54918b45fe gl_rasterizer_cache: Separate guest and host surface size managment. 7 years ago
bunnei 1b8aabcb7b gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. 7 years ago
bunnei 7a80c6f83f gl_rasterizer_cache: Remove unused FlushSurface method. 7 years ago
bunnei 6ac61f1799 gl_rasterizer: Implement flushing. 7 years ago
bunnei 1aba2e2fe9 gl_rasterizer_cache: Remove usage of Memory::Read/Write functions. 7 years ago
bunnei 4f43267355 gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. 7 years ago
bunnei ac8ab8f305 memory_manager: Add a method for querying the end of a mapped GPU region. 7 years ago
bunnei a8c8207341 rasterizer_cache: Reintroduce method for flushing. 7 years ago
bunnei 5ec58fa78f gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. 7 years ago
ReinUsesLisp 40845c39c9 shader_bytecode: Add Control Code enum 0xf 7 years ago
ReinUsesLisp 4af6ab7d85 gl_shader_decompiler: Fixup style inconsistencies 7 years ago
ReinUsesLisp 0370d2a62e gl_rasterizer: Silence implicit cast warning in glBindBufferRange 7 years ago
ReinUsesLisp f1a2fd02a5 gl_shader_decompiler: Implement HSET2_R 7 years ago
ReinUsesLisp 4769eac4b7 gl_shader_decompiler: Implement HSETP2_R 7 years ago
ReinUsesLisp f4c2f0c35d gl_shader_decompiler: Implement HFMA2 instructions 7 years ago
ReinUsesLisp d3a031608d gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 7 years ago
ReinUsesLisp cc74fe2cef gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 7 years ago
ReinUsesLisp fcb96ae125 gl_shader_decompiler: Setup base for half float unpacking and setting 7 years ago
FernandoS27 130f4b6aeb Implement Arrays on Tex Instruction 7 years ago
FernandoS27 a64816ae9d Fix TLDS 7 years ago
FernandoS27 39ba6950b8 Shorten the implementation of 3D swizzle to only 3 functions 7 years ago
FernandoS27 92e9faba25 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 7 years ago
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 8b1e913058 Remove old Swizzle algorithms and use 3d Swizzle 7 years ago
FernandoS27 2650e33c48 Implement Precise 3D Swizzle 7 years ago
FernandoS27 8b32bd526b Implement Fast 3D Swizzle 7 years ago
Hexagon12 f50514b25b Added ASTC 5x4; 8x5 7 years ago
FernandoS27 eec2311ec1 Implemented helper function to correctly calculate a texture's size 7 years ago
ReinUsesLisp 0c0ff8f0f6 gl_shader_decompiler: Implement VMAD 7 years ago
FernandoS27 df5575aa44 Add memory Layout to Render Targets and Depth Buffers 7 years ago
FernandoS27 020cee90ef Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 7 years ago
Lioncash 7966958c67 gl_shader_decompiler: Remove unused variables in TMML's implementation 7 years ago
FernandoS27 118ad3523c Implement Scissor Test 7 years ago
FernandoS27 85a8a0b038 Assert Scissor tests 7 years ago
ReinUsesLisp 27860f7430 gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset 7 years ago