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@ -34,23 +34,56 @@ struct FormatTuple { |
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bool compressed; |
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}; |
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static bool IsPixelFormatASTC(PixelFormat format) { |
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switch (format) { |
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case PixelFormat::ASTC_2D_4X4: |
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case PixelFormat::ASTC_2D_5X4: |
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case PixelFormat::ASTC_2D_8X8: |
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case PixelFormat::ASTC_2D_8X5: |
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return true; |
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default: |
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return false; |
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} |
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} |
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static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) { |
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switch (format) { |
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case PixelFormat::ASTC_2D_4X4: |
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return {4, 4}; |
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case PixelFormat::ASTC_2D_5X4: |
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return {5, 4}; |
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case PixelFormat::ASTC_2D_8X8: |
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return {8, 8}; |
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case PixelFormat::ASTC_2D_8X5: |
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return {8, 5}; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); |
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UNREACHABLE(); |
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} |
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} |
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void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) { |
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auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; |
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const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; |
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const auto max_size{memory_manager.GetRegionEnd(gpu_addr) - gpu_addr}; |
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addr = cpu_addr ? *cpu_addr : 0; |
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size_in_bytes_total = SizeInBytesTotal(); |
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size_in_bytes_2d = SizeInBytes2D(); |
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// Clamp sizes to mapped GPU memory region
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if (size_in_bytes_2d > max_size) { |
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LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_2d, max_size); |
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size_in_bytes_total = max_size; |
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size_in_bytes_2d = max_size; |
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} else if (size_in_bytes_total > max_size) { |
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LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_total, max_size); |
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size_in_bytes_total = max_size; |
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size_in_bytes = SizeInBytesRaw(); |
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if (IsPixelFormatASTC(pixel_format)) { |
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// ASTC is uncompressed in software, in emulated as RGBA8
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size_in_bytes_gl = width * height * depth * 4; |
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} else { |
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size_in_bytes_gl = SizeInBytesGL(); |
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} |
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// Clamp size to mapped GPU memory region
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// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
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// R32F render buffer. We do not yet know if this is a game bug or something else, but this
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// check is necessary to prevent flushing from overwriting unmapped memory.
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if (size_in_bytes > max_size) { |
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LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes, max_size); |
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size_in_bytes = max_size; |
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} |
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} |
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@ -289,34 +322,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType |
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return format; |
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} |
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static bool IsPixelFormatASTC(PixelFormat format) { |
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switch (format) { |
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case PixelFormat::ASTC_2D_4X4: |
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case PixelFormat::ASTC_2D_5X4: |
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case PixelFormat::ASTC_2D_8X8: |
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case PixelFormat::ASTC_2D_8X5: |
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return true; |
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default: |
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return false; |
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} |
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} |
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static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) { |
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switch (format) { |
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case PixelFormat::ASTC_2D_4X4: |
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return {4, 4}; |
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case PixelFormat::ASTC_2D_5X4: |
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return {5, 4}; |
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case PixelFormat::ASTC_2D_8X8: |
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return {8, 8}; |
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case PixelFormat::ASTC_2D_8X5: |
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return {8, 5}; |
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default: |
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format)); |
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UNREACHABLE(); |
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} |
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} |
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MathUtil::Rectangle<u32> SurfaceParams::GetRect() const { |
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u32 actual_height{unaligned_height}; |
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if (IsPixelFormatASTC(pixel_format)) { |
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@ -358,7 +363,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d |
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())}; |
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memcpy(gl_buffer, data.data(), size_to_copy); |
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} else { |
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std::vector<u8> data(height * stride * bytes_per_pixel); |
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std::vector<u8> data(gl_buffer_size); |
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Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth, |
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bytes_per_pixel, bytes_per_pixel, data.data(), gl_buffer, |
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false, block_height, block_depth); |
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@ -639,22 +644,21 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface, |
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auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type); |
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auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type); |
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std::size_t buffer_size = |
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std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total); |
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std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes); |
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glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle); |
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB); |
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if (source_format.compressed) { |
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glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment, |
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static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr); |
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static_cast<GLsizei>(src_params.size_in_bytes), nullptr); |
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} else { |
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glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format, |
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source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total), |
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source_format.type, static_cast<GLsizei>(src_params.size_in_bytes), |
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nullptr); |
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} |
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// from the CPU.
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if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) { |
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if (src_params.size_in_bytes < dst_params.size_in_bytes) { |
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// Upload the rest of the memory.
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if (dst_params.is_tiled) { |
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// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
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@ -664,14 +668,12 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface, |
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LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during " |
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"reinterpretation but the texture is tiled."); |
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} |
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std::size_t remaining_size = |
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dst_params.size_in_bytes_total - src_params.size_in_bytes_total; |
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std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes; |
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std::vector<u8> data(remaining_size); |
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std::memcpy(data.data(), |
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Memory::GetPointer(dst_params.addr + src_params.size_in_bytes_total), |
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std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes), |
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data.size()); |
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glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size, |
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glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size, |
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data.data()); |
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} |
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@ -873,20 +875,10 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm |
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); |
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void CachedSurface::LoadGLBuffer() { |
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ASSERT(params.type != SurfaceType::Fill); |
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const u8* const texture_src_data = Memory::GetPointer(params.addr); |
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ASSERT(texture_src_data); |
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const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); |
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const u32 copy_size = params.width * params.height * bytes_per_pixel; |
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const std::size_t total_size = copy_size * params.depth; |
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); |
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gl_buffer.resize(params.size_in_bytes_gl); |
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if (params.is_tiled) { |
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gl_buffer.resize(total_size); |
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u32 depth = params.depth; |
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u32 block_depth = params.block_depth; |
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@ -899,13 +891,12 @@ void CachedSurface::LoadGLBuffer() { |
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block_depth = 1U; |
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} |
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const std::size_t size = copy_size * depth; |
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morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)]( |
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(), |
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size, params.addr); |
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gl_buffer.size(), params.addr); |
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} else { |
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const u8* const texture_src_data_end{texture_src_data + total_size}; |
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const auto texture_src_data{Memory::GetPointer(params.addr)}; |
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const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl}; |
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gl_buffer.assign(texture_src_data, texture_src_data_end); |
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} |
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@ -918,10 +909,11 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, |
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void CachedSurface::FlushGLBuffer() { |
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); |
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// Load data from memory to the surface
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const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format); |
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const u32 copy_size = params.width * params.height * bytes_per_pixel; |
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gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size); |
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ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented"); |
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// OpenGL temporary buffer needs to be big enough to store raw texture size
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gl_buffer.resize(params.size_in_bytes); |
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); |
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0); |
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@ -950,7 +942,7 @@ void CachedSurface::FlushGLBuffer() { |
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} |
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)]( |
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(), |
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copy_size, GetAddr()); |
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gl_buffer.size(), GetAddr()); |
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} else { |
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std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes()); |
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} |
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@ -963,10 +955,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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MICROPROFILE_SCOPE(OpenGL_TextureUL); |
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ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height * |
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SurfaceParams::GetBytesPerPixel(params.pixel_format) * |
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params.depth); |
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const auto& rect{params.GetRect()}; |
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// Load data from memory to the surface
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@ -1001,7 +989,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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glCompressedTexImage2D( |
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SurfaceTargetToGL(params.target), 0, tuple.internal_format, |
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0, |
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static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]); |
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]); |
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break; |
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case SurfaceParams::SurfaceTarget::Texture3D: |
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case SurfaceParams::SurfaceTarget::Texture2DArray: |
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@ -1009,16 +997,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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SurfaceTargetToGL(params.target), 0, tuple.internal_format, |
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), |
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static_cast<GLsizei>(params.depth), 0, |
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static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]); |
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]); |
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break; |
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case SurfaceParams::SurfaceTarget::TextureCubemap: |
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for (std::size_t face = 0; face < params.depth; ++face) { |
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glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), |
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0, tuple.internal_format, static_cast<GLsizei>(params.width), |
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static_cast<GLsizei>(params.height), 0, |
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static_cast<GLsizei>(params.size_in_bytes_2d), |
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static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()), |
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&gl_buffer[buffer_offset]); |
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buffer_offset += params.size_in_bytes_2d; |
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buffer_offset += params.SizeInBytesCubeFace(); |
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} |
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break; |
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default: |
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@ -1028,7 +1016,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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glCompressedTexImage2D( |
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GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width), |
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static_cast<GLsizei>(params.height), 0, |
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static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]); |
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]); |
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} |
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} else { |
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@ -1057,7 +1045,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle |
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y0, static_cast<GLsizei>(rect.GetWidth()), |
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, |
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&gl_buffer[buffer_offset]); |
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buffer_offset += params.size_in_bytes_2d; |
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buffer_offset += params.SizeInBytesCubeFace(); |
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} |
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break; |
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default: |
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