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@ -937,7 +937,6 @@ void CachedSurface::FlushGLBuffer() { |
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if (params.target == SurfaceParams::SurfaceTarget::Texture2D) { |
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// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
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depth = 1U; |
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block_depth = 1U; |
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} |
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)]( |
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(), |
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