Browse Source

gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.

nce_cpp
bunnei 7 years ago
parent
commit
898c5576b5
  1. 1
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@ -937,7 +937,6 @@ void CachedSurface::FlushGLBuffer() {
if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
depth = 1U;
block_depth = 1U;
}
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),

Loading…
Cancel
Save