2112 Commits (1d41ebf29e971a7880b92abf2a697c5b6ec1fed6)

Author SHA1 Message Date
Rodolfo Bogado cbbb016f34 Improve OpenGL state handling 7 years ago
ReinUsesLisp 58988435c2 video_core: Move surface declarations out of gl_rasterizer_cache 7 years ago
FernandoS27 906d2fd5af Assert Control Codes Generation 7 years ago
Frederic L c76f4b6aec global: Use std::optional instead of boost::optional (#1578) 7 years ago
ReinUsesLisp 06aee386b7 video_core: Move OpenGL specific utils to its renderer 7 years ago
Rodolfo Bogado c7a7479993 renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB 7 years ago
FernandoS27 8b69038887 Assert Control Flow Instructions using Control Codes 7 years ago
FernandoS27 af83b683d8 Fixed black textures, pixelation and we no longer require to auto-generate mipmaps 7 years ago
FernandoS27 be78be20dc Fixed mipmap block autosizing algorithm 7 years ago
FernandoS27 c9f347e156 Fixed Invalid Image size and Mipmap calculation 7 years ago
FernandoS27 b6e94867b9 Fixed Block Resizing algorithm and Clang Format 7 years ago
FernandoS27 5d5236c512 Implement Mip Filter 7 years ago
FernandoS27 76ce66359d Zero out memory region of recreated surface before flushing 7 years ago
FernandoS27 87d1001720 Implement Mipmaps 7 years ago
Michael df99f996f8 Enable alpha channel for DXT1 texture format 7 years ago
Tobias 8a7dd746c1 Correct bpp value for ASTC_2D_8X5 7 years ago
FernandoS27 95576a248a Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 7 years ago
Rodolfo Bogado 1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 7 years ago
FernandoS27 6eb07feeea Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 7 years ago
FernandoS27 6540abe0d7 Implement Default Block Height for each format 7 years ago
Frederic Laing a2ce78114e gl_rasterizer_cache: Fix compiler warning 7 years ago
bunnei b22ff96e0a gl_rasterizer: Implement primitive restart. 7 years ago
bunnei 2bc1f075bb maxwell_3d: Add code for initializing register defaults. 7 years ago
bunnei 419b62982f gl_rasterizer: Implement depth range. 7 years ago
FernandoS27 159bedd74f Implemented LD_L and ST_L 7 years ago
FernandoS27 2d0d8fa85c Implement Shader Local Memory 7 years ago
Lioncash a3c2defab1 decoders: Remove unused variable within SwizzledData() 7 years ago
Lioncash 0afddad95c maxwell_3d: Remove unused variable within ProcessQueryGet() 7 years ago
FernandoS27 3326b552d0 Implement PointSize 7 years ago
FernandoS27 88ff802e1a Fixed Layered Textures Loading and Cubemaps 7 years ago
ReinUsesLisp 3c72944105 gl_shader_decompiler: Implement VSETP 7 years ago
ReinUsesLisp 95ebbee064 gl_shader_decompiler: Abstract VMAD into a video subset 7 years ago
FernandoS27 9183b82847 Added Saturation to FMUL32I 7 years ago
FernandoS27 d8a54902f0 Assert that multiple render targets are not set while alpha testing 7 years ago
FernandoS27 f785872dd5 Use standard UBO and fix/stylize the code 7 years ago
FernandoS27 d51cdee070 Cache uniform locations and restructure the implementation 7 years ago
FernandoS27 f4c9ebb9fc Remove SyncAlphaTest and clang format 7 years ago
FernandoS27 ceb985fcb0 Added Alpha Func 7 years ago
FernandoS27 de4f14e756 Implemented Alpha Testing 7 years ago
FernandoS27 2dc066f8f5 Fixed FSETP and FSET 7 years ago
FernandoS27 2f976c550a Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 7 years ago
Lioncash cdea084c7d engines/maxwell_*: Use nested namespace specifiers where applicable 7 years ago
Lioncash 92996ab8b3 maxwell_dma: Make variables const where applicable within HandleCopy() 7 years ago
Lioncash 04e8b81de0 maxwell_dma: Make FlushAndInvalidate's size parameter a u64 7 years ago
Lioncash 5ddbef9c8a maxwell_dma: Remove unused variables in HandleCopy() 7 years ago
Lioncash ce07dbf817 gl_shader_decompiler: Allow std::move to function in SetPredicate 7 years ago
Lioncash 82194e57de gl_shader_decompiler: Get rid of variable shadowing warnings 7 years ago
Lioncash 8ff87912da gl_shader_decompiler: Fix a few comment typos 7 years ago
ReinUsesLisp 5056401c89 gl_shader_decompiler: Move position varying declaration back to gl_shader_gen 7 years ago
bunnei cb438209c7 GPU: Improved implementation of maxwell DMA (Subv). 7 years ago