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Zero out memory region of recreated surface before flushing

nce_cpp
FernandoS27 7 years ago
parent
commit
76ce66359d
  1. 2
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

2
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@ -1325,6 +1325,8 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
const Surface& dst_surface) {
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
auto* start = Memory::GetPointer(src_params.addr);
std::fill(start, start + dst_params.MemorySize(), 0);
FlushRegion(src_params.addr, dst_params.MemorySize());
LoadSurface(dst_surface);
}

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