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shader_bytecode: Lay out the Ipa-related enums better

This is more consistent with the surrounding enums.
nce_cpp
Lioncash 7 years ago
parent
commit
02106208f8
  1. 14
      src/video_core/engines/shader_bytecode.h

14
src/video_core/engines/shader_bytecode.h

@ -314,8 +314,18 @@ enum class TextureMiscMode : u64 {
PTP,
};
enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
enum class IpaInterpMode : u64 {
Linear = 0,
Perspective = 1,
Flat = 2,
Sc = 3,
};
enum class IpaSampleMode : u64 {
Default = 0,
Centroid = 1,
Offset = 2,
};
struct IpaMode {
IpaInterpMode interpolation_mode;

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