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@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; |
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using PixelFormat = VideoCore::Surface::PixelFormat; |
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using SurfaceType = VideoCore::Surface::SurfaceType; |
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192)); |
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192)); |
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MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192)); |
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MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192)); |
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MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192)); |
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MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192)); |
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@ -122,7 +123,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo |
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RasterizerOpenGL::~RasterizerOpenGL() {} |
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void RasterizerOpenGL::SetupVertexArrays() { |
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void RasterizerOpenGL::SetupVertexFormat() { |
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MICROPROFILE_SCOPE(OpenGL_VAO); |
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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@ -175,8 +176,13 @@ void RasterizerOpenGL::SetupVertexArrays() { |
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} |
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} |
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state.draw.vertex_array = VAO.handle; |
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state.draw.vertex_buffer = buffer_cache.GetHandle(); |
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state.Apply(); |
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} |
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void RasterizerOpenGL::SetupVertexBuffer() { |
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MICROPROFILE_SCOPE(OpenGL_VB); |
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); |
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const auto& regs = gpu.regs; |
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// Upload all guest vertex arrays sequentially to our buffer
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for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { |
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@ -203,6 +209,9 @@ void RasterizerOpenGL::SetupVertexArrays() { |
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glVertexBindingDivisor(index, 0); |
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} |
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} |
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// Implicit set by glBindVertexBuffer. Stupid glstate handling...
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state.draw.vertex_buffer = buffer_cache.GetHandle(); |
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} |
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DrawParameters RasterizerOpenGL::SetupDraw() { |
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@ -621,7 +630,8 @@ void RasterizerOpenGL::DrawArrays() { |
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buffer_cache.Map(buffer_size); |
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SetupVertexArrays(); |
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SetupVertexFormat(); |
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SetupVertexBuffer(); |
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DrawParameters params = SetupDraw(); |
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SetupShaders(params.primitive_mode); |
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