Browse Source

Use core extensions when available to set max anisotropic filtering level

nce_cpp
Rodolfo Bogado 7 years ago
parent
commit
2cd792b3cf
  1. 9
      src/video_core/renderer_opengl/gl_rasterizer.cpp

9
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -787,8 +787,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
}
}
if (info.tic.use_header_opt_control == 0) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
if (GLAD_GL_ARB_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
}
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
static_cast<float>(info.tic.res_min_mip_level.Value()));
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,

Loading…
Cancel
Save