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Implement SurfaceTarget Texture2DArray

( needed by Mario+Rabbids Kingdom Battle )
nce_cpp
greggameplayer 7 years ago
parent
commit
39efd5a7f0
  1. 1
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

1
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
AccurateCopySurface(old_surface, new_surface);
break;
default:

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