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Correct issue where texturelod could not be applied to 2darrayshadow

nce_cpp
FernandoS27 7 years ago
parent
commit
aea243d21e
  1. 6
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

6
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -2777,7 +2777,11 @@ private:
break;
}
case Tegra::Shader::TextureProcessMode::LZ: {
texture = "textureLod(" + sampler + ", coords, 0.0)";
if (depth_compare && is_array) {
texture = "texture(" + sampler + ", coords)";
} else {
texture = "textureLod(" + sampler + ", coords, 0.0)";
}
break;
}
case Tegra::Shader::TextureProcessMode::LL: {

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