Subv
d8fdbefef6
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
8 years ago
Subv
1a31997264
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
8 years ago
Subv
ffdc9e716d
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
8 years ago
bunnei
595d37d69a
shaders: Expose hints about used const buffers.
8 years ago
Subv
03cbd8f20f
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
8 years ago
Subv
ea730b69d1
GPU: Allow configuring ssbos in the opengl state manager.
8 years ago
Subv
e14e38fe0e
GPU: Added a function to determine whether a shader stage is enabled or not.
8 years ago
bunnei
538322ec1f
shaders: Add NumTextureSamplers const, remove unused #pragma.
8 years ago
bunnei
f48c229f0e
shaders: Address PR review feedback.
8 years ago
bunnei
2fcae0000f
gl_shader_decompiler: Cleanup log statements.
8 years ago
bunnei
47bf0b0094
shaders: Fix GCC and clang build issues.
8 years ago
bunnei
d166a50ded
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
8 years ago
bunnei
a859a70da1
shader_bytecode: Add FSETP and KIL to GetInfo.
8 years ago
bunnei
6fe96737a1
shader_bytecode: Add SubOp decoding.
8 years ago
bunnei
a5728bdd10
gl_shader_decompiler: Add shader stage hint.
8 years ago
bunnei
e3628ec6fd
renderer_opengl: Fix Morton copy byteswap, etc.
8 years ago
bunnei
1962aac7a0
gl_shader_manager: Implement SetShaderSamplerBindings.
8 years ago
bunnei
1a3dbd49ef
gl_rasterizer: Generate shaders and upload uniforms.
8 years ago
bunnei
8df3222eb3
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
8 years ago
bunnei
f11b2888c9
gl_shader_manager: Cleanup and consolidate uniform handling.
8 years ago
bunnei
7e7f053ea7
maxwell_3d: Make memory_manager public.
8 years ago
bunnei
4e961244a8
maxwell_3d: Fix shader_config decodings.
8 years ago
bunnei
2452d127dc
gl_rasterizer: Use shader program manager, remove test shader.
8 years ago
bunnei
f9c4e515d8
renderer_opengl: Add gl_shader_manager class.
8 years ago
bunnei
9e32fa6bb2
maxwell_to_gl: Add a few types, etc.
8 years ago
bunnei
7cebff07e4
gl_shader_gen: Add hashable setup/config structs.
8 years ago
bunnei
1aa7a9ae50
gl_shader_util: Add missing includes.
8 years ago
bunnei
f1915d909e
renderer_opengl: Use OGLProgram instead of OGLShader.
8 years ago
bunnei
56ee41ebe8
gl_shader_util: Grab latest upstream.
8 years ago
bunnei
83007952ea
gl_resource_manager: Grab latest upstream.
8 years ago
bunnei
f0f3990064
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
8 years ago
bunnei
0b49a74e19
shader_bytecode: Add initial module for shader decoding.
8 years ago
James Rowe
d8502eb24a
Fix clang format issues
8 years ago
Subv
cb3ca1d4cf
GPU: Assert when finding a texture with a format type other than UNORM.
8 years ago
Subv
c63f7aa93b
GL: Set up the textures used for each draw call.
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
8 years ago
Subv
4f1665d365
GL: Bind the textures to the shaders used for drawing.
8 years ago
Subv
8bc63e89e4
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
8 years ago
Subv
1e6faaf2b3
GLCache: Implemented GetTextureSurface.
8 years ago
Subv
2a5e90745c
GLCache: Support uploading compressed textures to the GPU.
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
8 years ago
Subv
34b212c6a8
GL: Remove remaining references to 3DS-specific pixel formats
8 years ago
Subv
6400a3bb35
RasterizerCache: Remove 3DS-specific pixel formats.
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
8 years ago
Subv
ab6d7991f8
GL: Create the sampler objects when starting up the GL rasterizer.
8 years ago
Subv
232ffe85ad
GL: Ported the SamplerInfo struct from citra.
8 years ago
Subv
dc26ad9aec
GL: Rename PicaTexture to MaxwellTexture.
8 years ago
Subv
3c9cbbca68
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
8 years ago
Subv
d9e067fad6
Textures: Added a helper function to know if a texture is blocklinear or pitch.
8 years ago
N00byKing
63b5de9c40
rasterizer_interface.h: Update from citra to yuzu
8 years ago
N00byKing
b84397745f
gl_rasterizer_cache.cpp: Update from citra to yuzu
8 years ago
N00byKing
3ca8768d3a
gl_rasterizer_cache.h: Update from citra to yuzu
8 years ago
N00byKing
2a2af539f3
renderer_opengl.h: Update from citra to yuzu
8 years ago