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@ -14,7 +14,7 @@ |
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class EmuWindow; |
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/// Structure used for storing information about the textures for each 3DS screen |
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/// Structure used for storing information about the textures for the Switch screen |
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struct TextureInfo { |
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OGLTexture resource; |
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GLsizei width; |
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@ -24,7 +24,7 @@ struct TextureInfo { |
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Tegra::FramebufferConfig::PixelFormat pixel_format; |
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}; |
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/// Structure used for storing information about the display target for each 3DS screen |
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/// Structure used for storing information about the display target for the Switch screen |
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struct ScreenInfo { |
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GLuint display_texture; |
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MathUtil::Rectangle<float> display_texcoords; |
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