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@ -102,7 +102,7 @@ static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) { |
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} |
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template <bool morton_to_gl, PixelFormat format> |
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static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) { |
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void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr start, VAddr end) { |
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8; |
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); |
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@ -113,6 +113,20 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, VAddr base, VAddr |
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Memory::GetPointer(base), gl_buffer, morton_to_gl); |
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} |
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template <> |
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void MortonCopy<true, PixelFormat::DXT1>(u32 stride, u32 height, u8* gl_buffer, VAddr base, |
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VAddr start, VAddr end) { |
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(PixelFormat::DXT1) / 8; |
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(PixelFormat::DXT1); |
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check the
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// configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); |
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auto data = |
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Tegra::Texture::UnswizzleTexture(base, Tegra::Texture::TextureFormat::DXT1, stride, height); |
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std::memcpy(gl_buffer, data.data(), data.size()); |
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} |
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static constexpr std::array<void (*)(u32, u32, u8*, VAddr, VAddr, VAddr), 2> morton_to_gl_fns = { |
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MortonCopy<true, PixelFormat::RGBA8>, |
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MortonCopy<true, PixelFormat::DXT1>, |
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