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@ -194,7 +194,7 @@ void OpenGLState::Apply() const { |
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// Textures
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for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) { |
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if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { |
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glActiveTexture(TextureUnits::PicaTexture(i).Enum()); |
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glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); |
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glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); |
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} |
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if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { |
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